Author Topic: Blockland Glass Mod Manager [Released!]  (Read 47370 times)

>be someone
>go to Update
>see "Disabled"
ey what the hell

Sorry for the lack of communication, I've had a lot of travel and celebration the past week.

Also, why does it still say sauce code instead of source code?
Because I forgot that it said that and never got around to changing it.


Where's the Item category? I can't upload my Laptop add-on because there's no Item category, and it messes with the filename if I choose a different one (like Tools or Weapons). I tried to upload it and all, but as I said, it messed with the filename. I just failed the add-on and I will reupload it when it's added.
I'll add it.


>be someone
>go to Update
>see "Disabled"
ey what the hell
It's in development since I had to rewrite the system. I mentioned earlier that I disabled it.

Hey fyi I'm nearly done with the fallback repositories system. It will involve replacing the version.txt files in add-ons with a version.json file.

The format looks like this right now:
Code: [Select]
{
"version":"0.1",
"channel":"release",
"repositories":
[
{
"url":"http://example.com/arg.asgfg",
"format":"TML",
"id":"57"
},
{
"url":"http://example.org/ahghearh.test",
"format":"TML"
},
{
"url":"http://mods.greek2me.us",
"format":"TML"
}
]
}

(subject to change)


Alright, I'll implement that when I get a chance.

I was able to get some work started on the in-game portion. It's not much, but it's a start:



I'm going to hold off doing any more until the site has some work though.

Nice! Also, maybe the News link at the top should just go here: http://blocklandglass.com/notifications.php


Updates are back, custom filenames are in, and every file now has a version.json instead of a version.txt.

Updates are back, custom filenames are in, and every file now has a version.json instead of a version.txt.

You should make sure that version.txt files get removed from add-ons. Support_Updater will prioritize the JSON files but it's still bad practice to have both.

Yep, it clears them out, as well as RTB files.

It's looking like they're only being generated for updates however, I'll investigate.

Edit: fixed!
« Last Edit: July 13, 2015, 02:21:02 PM by Scout31 »

List of noticeable bugs / features that should be:
Settings tab still does not work.
Individual add-ons' stats icon from the "My Files" tab does not have a function.
If there is a "dangerous code" box in sauce code, if you are logged in, it has a "Mark Safe" button that does nothing
You cannot delete your own comments

I put my add-on in the wrong section because I can't read and when I clicked delete it doesn't actually delete it, it should because I wanted to re-upload it (to put in the correct place) and it says the file already exists Lol.

I put my add-on in the wrong section because I can't read and when I clicked delete it doesn't actually delete it, it should because I wanted to re-upload it (to put in the correct place) and it says the file already exists Lol.
Oh, true. I'll work on a fix for that. In the mean time, what file was it and what category do you want it in? I'll just do it manually.

Just a notice, account verification is down. The API got restructured along with the rest of the site's code, so it's out. Luckily, I'm hoping to release a very very early alpha of the in-game portion soon, which of course will be able to handle the new API. That alpha will likely be just as dysfunctional as the site, with buttons leading no-where and features coming and going constantly. I'm planning to have a very regular update cycle for the testing, most likely with nightly updates.

The other night I was thinking about how easy it would be to write a nightly build program - this would be a perfect application for that.

Oh, true. I'll work on a fix for that.

Maybe just completely remove the file if they press delete a second time or something.

edit: Also, it says that Gamemode_Slayer.zip already exists, but it doesn't appear in my Files list.
« Last Edit: July 13, 2015, 10:30:30 PM by Greek2me »