Poll

print((CFrame.Angles(math.pi, 0, 0) * CFrame.new(0, 1, 0)).Y)

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Author Topic: [THREAD MOVED]  (Read 538038 times)

Do your cars use any specific chassis? It looks familiar
CameronAdam's chassis. My friend was able to use his first, but then I got to use it because I make probably almost all the cars in the game

I've been going through my old stuff and updating them. Most recent one being my Strong Bad.

-snip-

Then I lose motivation and don't touch anything for the next 5 days because I can't find a real use for the models lol.
Heck, I even was going to try to figure out how to make some kind of tribute Paper Mario game. Made like, 50% of the characters from the games.

-snip-

There's so much stuff that I can't get it all in one shot and I did all this in a week.

Wow. You're really good at this, you know? You might as well do make a tribute paper mario game or an rp or something.

Well besides those Mario models, I also made around 50 Pokemon models. Luckily most of those are being used in a game that I build for. Here's a Regigigas I did a few months ago.



His fingers/arms/legs can bend and all that good stuff.


how can you make bendable joints?

also maybe a tutorial please? those a loving sweet
« Last Edit: May 28, 2017, 05:05:43 PM by hillkill »

thought it was buzz lightyear :/

Well I can't script whatsoever, but in case I ever learn animations or anything, I try to future proof stuff. Basically I just separate the parts of the body that would have an actual joint (Fingers,knees etc). An example I would have to give would be a Rayquaza I did around the same time I finished Regigigas and immediately began work on it for a day.




His entire body is like a snake, so having him be stiff wouldn't make sense. Basically I just cut up the 'segments' of his body so he could bend.
The result would maybe be something like this, but it's old and still needs a touch-up.



I end up using union for everything, that's if it wants to work. Sometimes I crash and lose progress and it kills my mood for a bit then I come back like an hour later and try again.
I guess another example relating to joints is something like in Garry's Mod. You group all appropriate parts and give them names that make sense too.



Making a neat layout for grouping allows easier access to parts of the body and you end up with a faster way for posing or scripting specific parts.





damn now i have to figure out how to mesh out those complex shapes


how do you make those sweet bevels? i'm legit confused

how do you make those sweet bevels? i'm legit confused
wedges and unions. unions are a pain in the ass at times but it works

Those models remind of 2010-2012 roblox in a way, where you stepped on a reflective pad and your playermodel morphed into something like that. It's just missing the invisible roblox head above it and the overuse of the head model

Been taking a break from my rp_downtown_v2 place, been figuring out some basic scripting so I can make a team change GUI

Been taking a break from my rp_downtown_v2 place, been figuring out some basic scripting so I can make a team change GUI
You should probably work on smoothing it out more and placing ambient lights in places, and make it so it can be night.

say goodbye to that old walker thing..

because that car got a good bumpin' revampin'


here's the trick : it replaces the walk, idle and jump animations with the sit animation, plus a change in the HipHeight value and the JumpPower reduced to 0, making it unable to jump
you can see that car personally here, right here.


this makes me remember all these critiques i couldn't take in the past when i searched for the post featuring that image in the top
your builds are mediocre at best with repetitive colours. the atmosphere does not work at all with the green fox character, as he looks extremely out of place. the fox character(s) all have very simple and easy to make poses, and the mix of random ugly bright colours genuinely hurt my eyes. overall i give your building 4/10.
you should not limit yourself to a certain amount of colours unless you are following a theme.
yeah you are
your bright green sonic oc looking furry is ugly to look at and doesnt fit in any game except "joke games" (aka: im too laay to put any actual effort into this so i'll make it meme garbage)
the bricks in your chair arent alligned at all
you color choices are awful
the bumper cart (or wahatever its supposed to be) looks like a box that was painted red
your "seizure animation" doesnt look like a seizure, it looks like you were too lazy/handicapped to make a normal animation so you just moved the limbs in random ass ways
also your special interestes are weird and gross
why the hell would you even like those two colors together anyways
they look like god damn vegetable vomit together
especially on your furry avatar thing
[rant]
dood if you want a good example of something that sucks look at yo gamebody lookin fox piece of lemon and lime bullstuff
tell me dat ain't bad
smh dood
[/rant]
sorry not sorry
they were right after all..
« Last Edit: May 28, 2017, 10:11:00 PM by BlocklandBlockoCity »