Poll

Do you have any interest in using the Search and Destroy gamemode? (I'm considering dropping support for it)

Yes.
5 (41.7%)
No.
7 (58.3%)

Total Members Voted: 12

Author Topic: Slayer 4 Testing and Development  (Read 34316 times)

Another bug. If you lock sync loadout for a team, you can still modify the lists below it and if you do, it'll unlock sync loadout.

EDIT: Also. I'm making a gamemode with the possibility of teams, but I don't want it to start with a team. But I still want to have the team template. When do you think would be the best time to delete the starting team?

DOUBLE EDIT: I've resorted to preventing the starting team from ever being created by packaging  serverCmdSlayer_getTeamPrefs_Start.
« Last Edit: August 20, 2015, 02:06:18 PM by jes00 »

Jes, I can add that as another option in the game mode API. And thanks for your help with all the bugs.

Do you mind increasing bot functionality?

It would be interesting for bots to have advanced thinking patterns rather than the same ol' "run up and gun" kind of thing.

It would also be advised to include Slayer events for bots as well, for bots to capture flags, know its exact target in bounty hunter, etc.

Because in most games, if you have no people to play with, sometimes bots are the best way to go on BL, even though they are so hard to program. Even if a bot is done right, it can be a bit limited to what it can do, especially through events.
can you give slayer bots better pathfinding and the ability to switch and pick up weapons?

Bots will always be a work in progress. Right now I'm working on improved pathfinding.

I am trying to make a boss battles with slayer and there is this problem for classes playertypes, when I click on a classes then when I press "Q" it just switch you back to the default playertype, how do I fix this edit: by the way this appys not just to one man army
« Last Edit: August 21, 2015, 12:29:05 AM by cooolguy32 »

I am trying to make a boss battles with slayer and there is this problem for classes playertypes, when I click on a classes then when I press "Q" it just switch you back to the default playertype, how do I fix this edit: by the way this appys not just to one man army

This is likely a problem with the weapon pack you're using, not Slayer.

This is likely a problem with the weapon pack you're using, not Slayer.
ok, I'll check

Are there console commands to change slayer permissions?

Like minigame creation level preferences and such? i can't seem to find what i'm looking for, as it would be useful for super-admins managing friend's dedicated servers.

Are there console commands to change slayer permissions?

Like minigame creation level preferences and such? i can't seem to find what i'm looking for, as it would be useful for super-admins managing friend's dedicated servers.
Those sort of options are in advanced when creating/editing a minigame.

Glad to see the bots are working again! The gamemode still rocks, and I haven't encountered any major bugs...or any minor ones really. Only problem is that I can't get the bots to recognize path nodes or rally points. Is it color coded? Like, does the color of the node or point matter? I'm still fiddling, but I noticed they also won't follow the gotobrick event. So maybe not? They also ignore capture points. I'll keep experimenting, but other than that, I'm loving it.

Does slayer have a way to load a new save and environment for every round / every x rounds? Or does anyone know of an already existing add-on that does this?

I always had a idea for a Slayer Achievement guide, it could either be APART of slayer when you download it or some separate mod.

Does slayer have a way to load a new save and environment for every round / every x rounds? Or does anyone know of an already existing add-on that does this?
BuildCycle, although I'm fairly certain the GUI is bugged and it's not supported anymore. Greek2me did add it to the his support_updater repository so maybe he'll work on it in the future?

Does slayer have a way to load a new save and environment for every round / every x rounds? Or does anyone know of an already existing add-on that does this?

Use the Game Mode Cycle! http://forum.blockland.us/index.php?topic=272856.0

Use the Game Mode Cycle! http://forum.blockland.us/index.php?topic=272856.0

It looks like this will change the actual game mode (and kick all players and other problems relating to that)

That's way overkill, I just need to load a new build every round. Or am I misunderstanding what it does?

Yes, it changes the game mode. This allows you to load whatever add-ons you need for the build and will also change the environment and other server settings (such as name).

The purpose of my "community fixes" thread was to fix add-ons that cause people to drop when the game mode is changed. It should be less of a problem now.


teams with random numbers keep being added
and you can respawn when u have no lives :C