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[February 2016] Most anticipated DLC?

Automatron
Wasteland Workshop
Far Harbor

Author Topic: [MEGATHREAD] Fallout 4 || Contraption, Vault-Tec, Nuka World  (Read 718944 times)

does anyone else have skull face in their settlement

I just moved him.

Arrive at my new settlement and a legendary glowing deathclaw decides to attack.
:|

I got the Vault Tec rep guy to go back to the place where he got blown up lmao
You can find the vault Tec guy?





http://imgur.com/a/koaKe
A stuffty comparison, try doing that but with the mod that replaces those options in fo4 with the full sentences.

A stuffty comparison, try doing that but with the mod that replaces those options in fo4 with the full sentences.
I dont think its a stuffty comparison when you need a user made mod to fix it.

I think the album also shows that in past games there is unique dialogue based on your perks/SPECIAL, while in Fallout 4 there is none.
And no, Charisma doesnt count.

god there is a pretty creepy maze between Miltons general hospital and Fallons general store

It's weird, really, they messed up in terms of speech in opposite ways on two different games.

Fallout 4 needs full dialogue choices, and preferably more choices related to perks/SPECIAL, and voiced lines are nice, but not necessary. This is basically the system in Elder Scrolls Online (and older fallout/tes games).

Elder Scrolls Online however needs voiced characters, is fine with limited info dialogue choices, and has no real need of choices based on perks/stats (the only perk ones are rarely used benefits from fighters/mages guild skills).
It needs the voiced characters especially, then you could have co-op dialogue, where one of the groups choices is rolled for, then spoken for everyone, and everyone is on the same page, which is the way it works in Star Wars The Old Republic.


It's weird that both Bethesda/Zenimax teams went for the wrong choice for their game.

I dont think its a stuffty comparison when you need a user made mod to fix it.
All the user mod does is say the full sentence so you know exactly what you are going to say. Jumping to the "YOU NEED A USER MOD" conclusion is stuffty.

I'm also really not a fan of images that purposely make the game look worse than it is to people who haven't played it

Especially ones that were made 5 months before the game even came out

All the user mod does is say the full sentence so you know exactly what you are going to say. Jumping to the "YOU NEED A USER MOD" conclusion is stuffty.
and in the vanilla game you don't know exactly what you're going to say.
either way there is a lack of skill based/perk related dialogue.
I'm also really not a fan of images that purposely make the game look worse than it is to people who haven't played it

Especially ones that were made 5 months before the game even came out
I don't think the images make the game look bad, it just shows the regressive nature of bethesda games.

another reason that the dialogue is stuffty and the story therefore, is mostly because your character is predefined for you. in the old fallouts, depending on your SPECIAL and skill levels, you character could answer questions or understand things based on an actual degree of intelligence.

here's an example of what i mean:


These kind of checks made the character actually feel like my own, rather than some face i ripped out of a magazine.

god there is a pretty creepy maze between Miltons general hospital and Fallons general store
Aren't they across the street