Poll

[February 2016] Most anticipated DLC?

Automatron
Wasteland Workshop
Far Harbor

Author Topic: [MEGATHREAD] Fallout 4 || Contraption, Vault-Tec, Nuka World  (Read 718056 times)

I was psyched to use the Castle until I hit the arbitrary size limit after placing a few beds and electrical systems. Thanks Bethesda for ruining all my fun.
I don't like the castle at all. Definitely nice defenses but the dirt piles from the eggs and giant piles of rubble from the crumbled walls were both a turn off for me.

Can I use the airport if I'm sided with the institute?
Yes, but I found the place very awkward to build in, when I tried.

There are very very few spaces for food and water pumps (no standing water, so no water filters).

There are also a few concrete bollars you can't remove, which restrict your building.
Plus the size is very very small, and it's restricted by concrete walls, which have some holes in them, which you can't patch easily with the materials available.


I wouldn't recommend it as a settlement site, maybe just a personal house.
It's really only intended for one mission, where you have to build some large items, and can choose to do it with the Brotherhoods help.

Anyone find it a little bit jarring that your characters are given slightl background stories?

Mainly the fact that the Male Character is always a soldier (this I don't mind too much), and that the Female Character is always a Lawyer.

Meaning if you play as a female, your character in 2077 was an American lawyer, then the bombs dropped, and they were frozen, and they wake up in 2287, but to them it's been minutes since the bombs fell.
They get outside, and within days, or even hours, they're chopping limbs off, blasting people in the face, planting explosives on priests, etc, etc...

Doesn't quite mesh.
They were very good to not impose much story on your character, besides being a pre-war married parent, but that one thing for female characters can imply just a little bit too much about your character.

Anyone find it a little bit jarring that your characters are given slightl background stories?

Mainly the fact that the Male Character is always a soldier (this I don't mind too much), and that the Female Character is always a Lawyer.

Meaning if you play as a female, your character in 2077 was an American lawyer, then the bombs dropped, and they were frozen, and they wake up in 2287, but to them it's been minutes since the bombs fell.
They get outside, and within days, or even hours, they're chopping limbs off, blasting people in the face, planting explosives on priests, etc, etc...

Doesn't quite mesh.
They were very good to not impose much story on your character, besides being a pre-war married parent, but that one thing for female characters can imply just a little bit too much about your character.
The best way I can think to deal with this until those alternative start mods pop up, would be to roleplay these scenarios. If you're the guy, almost automatically pick up your military training again and survive like a badass mother forgeter. If you're the woman, extreme caution and apprehension, building up to maybe a cliche turning point of when you kill your first human being.

Doesn't help that Bethesda threw in rather violent main story quests right at the beginning this time. When they just threw you out in the world for 3, that was a little better.

There's something weird to me about Nick Valentine and Mercer Frey, two characters with the same voice actor, both being able to unlock doors that the player can't

Doesn't help that Bethesda threw in rather violent main story quests right at the beginning this time.
yeah, what I wasn't very fond of was how they had you ripping raiders and a deathclaw apart with a minigun in power armor within the first 1-2 hours of gameplay

yeah, what I wasn't very fond of was how they had you ripping raiders and a deathclaw apart with a minigun in power armor within the first 1-2 hours of gameplay
I mean, I get it, they wanted to introduce the new power armor mechanics early into gameplay, and the suit they give you is a absolute piece of stuff, but it would've been nicer to interact with a group of people earlier on that didn't immediately  need your help.

Then again, I suppose you could have conceivably gone to Diamond City and avoided Concord all together, really just how you play it.

There's something weird to me about Nick Valentine and Mercer Frey, two characters with the same voice actor, both being able to unlock doors that the player can't
I was waiting for him to start complaining about karliah and betray me

'I don't want to set the world on fire' is in the game. It plays on DCR.
I know, Maybe also plays, but I mean mixed into the ambient sounds there are those few notes.

does anyone else think cait's irish accent is really not all that great? it's ok sometimes but it doesn't quite sound right. it's really the only thing keeping me from liking her more.
« Last Edit: November 30, 2015, 04:46:42 PM by Sabbin »

does anyone else think cait's irish accent is really not all that great? it's ok sometimes but it doesn't quite sound right. its really the only thing keeping me from liking her more.
I heard somewhere that it's because her main actor is scottish or something

I heard somewhere that it's because her main actor is scottish or something

that's oddly hilarous. i love irish accents to bits but hers sounds really forced and off.

yeah sure but how come every inkspots song sounds the exact same

in my headcanon nora is only ostensibly a lawyer and is actually some sort of black widow-esque secret agent, and nate is completely unaware

PRESTON GOT IN MY ONLY X-01 ARMOR AND HE KEEPS TALKING ABOUT THE CASTLE SO I CANT GET HIM TO GET OUT

PRESTON GOT IN MY ONLY X-01 ARMOR AND HE KEEPS TALKING ABOUT THE CASTLE SO I CANT GET HIM TO GET OUT

Pickpocket the fusion core or complete the quest so you can recruit him as a companion then ask him to exit.
I always take out my fusion cores for fear of this.