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Author Topic: [MEGATHREAD] Fallout 4 || Contraption, Vault-Tec, Nuka World  (Read 729558 times)

Rigid videogame =/= board game played among friends.

They're so far different I'm wondering if you even exist in the same reality as I do to expect the same level of freedom. You seem to really hold Fallout 4 to a standard lightyears above any other game.

why do you keep arguing with him

like...you know he's not going to give in, right? he does this for fun
« Last Edit: December 18, 2015, 03:27:15 PM by Regulith »

It's lazy writing to develop a character unable to die because of quest reason.

Every rule book in DnD discourages Dungeon Masters of making characters unable to die for such reasons.
That's DnD. A board game. This is Fallout 4. A video game. If a main story quest giver dies, you're screwed. Random stuff happens and if quest givers died it would make the experience of the game much much worse. DnD is different than Fallout 4 and to compare the two simply because they're both RPG games is really absurd.

Except in this case the apple is unable to die for no explainable reason.
w..what??

It's still not too hard to develop a reason as to why these NPC cannot die.




At least in NV it's explained Yessman can't die because he is a virus program.



The brain robots in Big Mountain can't be attacked because they are controlling your actions.



This janitor in Fallout 3's vault 101 can't die because before leaving the vault if you kill him you may accidentally not loot his corpse for a special key you'll need when you revisit vault 101 through Amata's distress signal!

The people who made New Vegas already said it's incredibly lazy to design a character that is unable to die through unexplainable means. Subtly pointing to Bethesda.

Especially Skyrim with their 100+ immortal NPC count.

i agree but the dnd comparison was dumb

like...you know he's not going to give in, right? he does this for fun
he'll give in when i broadcast myself killing an army of immortal dogmeats

I wasn't comparing Fallout 4 to DnD, directly.

I was saying that on a developer standpoint when developing your own DnD game you need to make sure you planned every possible method and outcome of what happens when a player kills your special NPCs. You can't just simply tell the player "no you can't do that." Same stuff applies when developing a unique dynamic system in a videogame. You need to find ways to allow the player to beat the game even after killing some specific NPCs.







One of my settlements at the drive in, once I level up I'm gonna place stalls in the main hallway. The top floors are either resources, sleeping, or misc stuff like showering.

You can see the rest here since I don't wanna dump so many images.


The entire time I spent making this there was a skeleton loving vibrating nonstop and I couldn't stop it sINCE YOU CAN'T PICK UP SKELETONS GHSUDHFSDJFAS A AAAA
EVERY 5 SECONDS TTHERE WOULD BE LOUD THUMPING AND CRASHING NOISES

The stuffty thing about the stupid movie drive thru is that the mines placed there will keep re spawning eventually killing all your settlers.

Apparently mines respawning in the same place is a feature and not a bug.

The stuffty thing about the stupid movie drive thru is that the mines placed there will keep re spawning eventually killing all your settlers.

Apparently mines respawning in the same place is a feature and not a bug.
I have had no such issue.

Now a lot of people hate how you can go all the way up to level 200+. Personally I don't care about the high level cap. I think 200+ is fine.

However 1 perk per level is a little over powered. In Fallout 2 you could go all the way up to level 99 but you gain a perk every 3 levels instead of 1.

I can't kill someone named Magnolia.

Welp I guess this means she must have some important role to the game. The fact she can't die already spoils whatever story she has now because if she can't die it's probably important.



Wow turns out there is at least 5+ more NPCs in the same room with Magnolia including a Mr. Handy. I hit the jackpot of essential NPCs.
« Last Edit: December 19, 2015, 06:33:29 AM by Lord Tony® »

You can't kill Magnolia because she is too lovey to die.

You can't kill Magnolia because she is too lovey to die.

This doesn't explain the two gunners, the robot and the ghoul in the black suit.



Also I see two gunners threatening McCready. I shoot the two gunners. McCready gets up and shoots me. ??????

I hoarded purified water for a while.

Needless to say, i have bankrupted every store in diamond city and i still haven't sold all of my purified water yet.