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Author Topic: [MEGATHREAD] Fallout 4 || Contraption, Vault-Tec, Nuka World  (Read 723126 times)

what exactly is the point of the issue of the wasteland survival guide that "permanently marks diamond city on your map" if that already happens like 30 minutes into the game

what exactly is the point of the issue of the wasteland survival guide that "permanently marks diamond city on your map" if that already happens like 30 minutes into the game
When i first saw it, my first thoughts were "oh sweet a new magazine"
i was severely dissapointed when i found it marked diamond city on my map, which basically did nothing since i had already been to diamond city.

I almost feel like it's something from an earlier version of the game where the main quest took longer to get to diamond city and they forgot to change the magazine

I finally bought it, now I have to wait half an hour for an update.

Any tips for when I decide my special stats?

Any tips for when I decide my special stats?

None of it matters. Fallout 1, 2, 3 and NV they all had level caps making S.P.E.C.I.A.L. that much more important.

Fallout 4 there is an unlimited level cap and you can just level up any special points anytime you level with almost no consequences. You'll get 10 in all special points eventually.

I finally bought it, now I have to wait half an hour for an update.

Any tips for when I decide my special stats?
Get your strength up, because you're gonna be hoarding a lot of stuff.

Trust me.

At one point strength use to effect weapon handling.

Not anymore.

At one point strength use to effect weapon handling.

Not anymore.
Well, it still can, indirectly. There's that one perk that requires like 5 strength that helps with heavy weapons handling

Get your strength up, because you're gonna be hoarding a lot of stuff.

Trust me.
I think I am only gonna pick up stuff I know I will use like guns, ammo, armor, and stimpacks until I have a home base.

I think I am only gonna pick up stuff I know I will use like guns, ammo, armor, and stimpacks until I have a home base.
That's what I thought too. There's just so much of it that you won't know what you do and don't need. I used to carry around like 6 pairs of road leathers for the first 4 hours of the game because I intended to sell them all.

Well, it still can, indirectly. There's that one perk that requires like 5 strength that helps with heavy weapons handling

Um, no.

That perk increases Heavy Weapon damage. Completely different in general.




In every other Fallout game there is a strength check requirement for heavy weapons. If a rocket launcher requires 7 strength to hold properly and you only have 3 strength you're going to miss with it a lot.
This is removed in Fallout 4. No more strength checks.

Um, no.

That perk increases Heavy Weapon damage. Completely different in general.




In every other Fallout game there is a strength check requirement for heavy weapons. If a rocket launcher requires 7 strength to hold properly and you only have 3 strength you're going to miss with it a lot.
This is removed in Fallout 4. No more strength checks.
That's what I meant.

I understood what you were referring to, I'm just saying that Strength can still have an impact on heavy weapons.

Um, no.
That perk increases Heavy Weapon damage. Completely different in general.
In every other Fallout game there is a strength check requirement for heavy weapons. If a rocket launcher requires 7 strength to hold properly and you only have 3 strength you're going to miss with it a lot.
This is removed in Fallout 4. No more strength checks.

I finally bought it, now I have to wait half an hour for an update.

Any tips for when I decide my special stats?

Depends on your build. If you're going for any kind of laser weapon, you'll want intelligence. If you want to find a stuffload of caps and ammo in every container you find, go for luck. If you wanna aim good, perception. If you wanna shoot like 30 different people in VATS and be sneaky, agility. If you wanna beat people up, Strength.

Honestly the most important starting perks IMO are Rifleman and Gun Nut so yea. Unless you'd rather have automatic guns than powerful semi-auto guns, in which case go for the commando perk which is agility instead of perception

None of it matters. Fallout 1, 2, 3 and NV they all had level caps making S.P.E.C.I.A.L. that much more important.
Fallout 4 there is an unlimited level cap and you can just level up any special points anytime you level with almost no consequences. You'll get 10 in all special points eventually.

So are you just naturally incredibly unhelpful or do you have to try really hard lol
« Last Edit: December 28, 2015, 05:32:07 PM by Rally »

If you want to find a stuffload of caps and ammo in every container you find, go for luck.
If i'm correct, the cap perk require 1 luck and the ammo perk requires 2 luck.