Poll

[February 2016] Most anticipated DLC?

Automatron
Wasteland Workshop
Far Harbor

Author Topic: [MEGATHREAD] Fallout 4 || Contraption, Vault-Tec, Nuka World  (Read 740036 times)

The Survival Mode beta update disables all mods so they can get precise bug reports without mods interfering.

stuff son, Egret Tours Marina might be the best survival mode settlement. Within walking distance of Diamond City for resupplies and doctors visits, easily defend-able, has a lot of farming space, access to a lot of water for purification, plus a bad-ass terminal-locked safe? I'm back in the hype-zone.

tbh i'd like to play with no fast traveling
i'm way too reliant on that stuff

survival mode come to console soon

I won't be touching Survival mode. Can't see how I'd get any entertainment out of it; I'm having enough fun finding Power Armour frames around Boston, but I'm going to need a bigger garage.

I won't be touching Survival mode. Can't see how I'd get any entertainment out of it; I'm having enough fun finding Power Armour frames around Boston, but I'm going to need a bigger garage.
Survival mode is primarily just more "realistic" combat. stuff goes down fast if you shoot it right, but you go down just as fast. Really makes you more careful rather than just flying in guns blazing with no regard for safety.

My big issue is the removal of fast-travel and saving. I think they're great for a hard game mode, but they're not features I can play without. 90% of my game time is transporting loot back to my base, sometimes requiring multiple trips since there's so much to carry.

My big issue is the removal of fast-travel and saving. I think they're great for a hard game mode, but they're not features I can play without. 90% of my game time is transporting loot back to my base, sometimes requiring multiple trips since there's so much to carry.
Removing fast travel I think is actually super cool. It spurs you to carry less, gives advantages to companions beyond what they had before, and forces you to centralize a base of operations when you're out and about.

If its not your cup of tea then its not though, I get that not being able to save or fast travel can just be time consuming for most people rather than enhancing the fun.

forced to think more tactically = more fun imo. i think it would also make building up settlements feel more rewarding

forced to think more tactically = more fun imo. i think it would also make building up settlements feel more rewarding
This so much. I used Sanctuary Hills and The Castle in my first playthrough and was thoroughly unimpressed. This survival playthrough though was all about finding a spot close to Diamond City:
stuff son, Egret Tours Marina might be the best survival mode settlement. Within walking distance of Diamond City for resupplies and doctors visits, easily defend-able, has a lot of farming space, access to a lot of water for purification, plus a bad-ass terminal-locked safe? I'm back in the hype-zone.
And like I said, Egret Tours is loving awesome to build in. Feels like I'm actually doing something that's going to help me tremendously down the road, rather than just playing around in a building sandbox.

egret tours was one of my favorites just because i thought the layout was cool. i guess now it can serve a higher purpose lol

i never actually did anything with egret tours marina before
survival's gonna be interesting
i'm actually going to be thinking about my wellbeing

Still don't enjoy Settlement gameplay. I only want the Settlement items DLC pack so I can make my lair spooky, but I have no interest in dealing with NPC problems.

Me and my brother spent the last two days using up all his materials to build up Spectacle Island (which I guess is now the worst location for a settlement on survival without fast travel).

We built a fancy 3-floor apartment for his favourite companions, plus a large 4-floor 'mansion' on the hill (with inner atrium) for himself.
It also has custom robot butlers and workbots to care for the land and residents.
We're just waiting on his levelling up to be able to make a bar for evening activities.

IMO, the most frustrating thing was wiring the place. I think they made the range on power conduits and pylons larger in an update (?), to help with wirelessly powering lights, and as a result we couldn't get seperate circuits on the different floors.
We wanted to have a switch to turn on lighting on the 3 lower floors, and a seperate one on the penthouse to light only that floor. But no matter what we couldn't stop the penthouse from overlapping with 2 floors below, so having top lights on meant some lower ones were on too.

Hey, hell day 2016 is over.

Me and my brother spent the last two days using up all his materials to build up Spectacle Island (which I guess is now the worst location for a settlement on survival without fast travel).
That's all I've been thinking about lately. I was going to build on Spectacle Island in my first playthrough, but jesus survival makes that impossible.

fast travel in survival = side with brotherhood and get that vertibird travel yo