sm4sh makes it hard to follow up with anything (because of hitstun? correct me if im wrong) and puff really needs those rest setups
none that i can think of off the top of my head in sm4sh as opposed to just a grab in melee
harder to wall of pain if they can just airdodge after 2 hits
well they didn't declare it to be a combo oriented game and despite that the competitive scene relies on a mix of combos and well-timed hits for the most part. just not with the characters we want
Imo the problem is that there's not a decent number of characters that can follow up well enough to hold a combo. Either give more characters the means to produce consistent combos or take it away from those who do.
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I agree that mechanics like l-cancelling getting taken out, shieldstun, and mobility techniques make the game feel more clunky but like I said before I find it to be more of a character-to-character problem when it comes to the main problem of the game.
The things you mentioned would make the entire game less tedious but from a personal standpoint I'd just roll better with a more versatile roster.
why not buff cfalcon my dudes
we have to make him even
faster