Poll

Favorite Smash game?

64
11 (6.5%)
Melee
37 (22%)
Brawl
16 (9.5%)
Project M
13 (7.7%)
4
79 (47%)
Other
12 (7.1%)

Total Members Voted: 167

Author Topic: Super Smash Bros. Megathread - official discord  (Read 286979 times)

well by changing my mindset from "I'M GONNA WIN" to "im gonna have fun and try my best" i've managed to consistently get to FG 1v1 semifinals of large and medium tourneys

it's just jarring how much lag puff has even compared to any other character sans most heavies and zelda, and that none of it can be canceled, y'know?  even if these ledge mechanics and airdodging stay, i just wish for melee's rest to return.  dem 30% kills

and wall of pain and rest made me feel a little better.  also does anybody here play a good lucas?  i need practice in the match-up sometime.

all this talk about jigglypuff needing buffs and no one even mentions wario having only 2 decent kill moves

If I ever picked up smash 4 I would just play Sheik honestly. She's probably the closest to a Melee character (in terms of being able to reliably cover options and continue combos)

all this talk about jigglypuff needing buffs and no one even mentions wario having only 2 decent kill moves
Yeah, we have to talk about every low tier character. #AllMainsMatter THIS IS SARCASM

all this talk about jigglypuff needing buffs and no one even mentions wario having only 2 decent kill moves
Hello I'm a bike, would you like to meet my wheels?

If I ever picked up smash 4 I would just play Sheik honestly. She's probably the closest to a Melee character (in terms of being able to reliably cover options and continue combos)
Yeah, we have to talk about every low tier character. #AllMainsMatter THIS IS SARCASM
When are you coming dude o my gododdododdododod

why not buff cfalcon my dudes

When are you coming dude o my gododdododdododod
i didn't get a wii u for my birthday, i asked for money instead
probs not happening

why not buff cfalcon my dudes

buff rosalina not good enough

all this talk about jigglypuff needing buffs and no one even mentions wario having only 2 decent kill moves

from my experience if you play a good jigglypuff, you'll have no problem



i didn't get a wii u for my birthday, i asked for money instead
probs not happening
DANSGAME

sm4sh makes it hard to follow up with anything (because of hitstun? correct me if im wrong) and puff really needs those rest setups
none that i can think of off the top of my head in sm4sh as opposed to just a grab in melee
harder to wall of pain if they can just airdodge after 2 hits
well they didn't declare it to be a combo oriented game and despite that the competitive scene relies on a mix of combos and well-timed hits for the most part. just not with the characters we want

Imo the problem is that there's not a decent number of characters that can follow up well enough to hold a combo. Either give more characters the means to produce consistent combos or take it away from those who do.
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I agree that mechanics like l-cancelling getting taken out, shieldstun, and mobility techniques make the game feel more clunky but like I said before I find it to be more of a character-to-character problem when it comes to the main problem of the game.

The things you mentioned would make the entire game less tedious but from a personal standpoint I'd just roll better with a more versatile roster.
why not buff cfalcon my dudes
we have to make him even faster
« Last Edit: September 07, 2015, 07:51:00 PM by Aces »

all I'm hoping for is that luigi doesn't get nerfede

the green guy needs to stay in the ring somehow...

i never understood you melee elitists until i watched a pro match
stuff that's forgetin intense and looks fun
but i still won't get my mind off of 'melee "techniques" = exploits'

i never understood you melee elitists until i watched a pro match
stuff that's forgetin intense and looks fun
but i still won't get my mind off of 'melee "techniques" = exploits'
  • exploits arent inherently bad; for an exploit to be bad, its probably OP/overcentralizing, melee isnt like that
  • most of the techniques are intended or at least were noted during development (the only ones i can think of that dont fit this are boost grabbing and character specific tech that is rarely used like ness's stuff)
  • other fighting games have stuff like this, one frame links and cancellable states and things, it makes execution another variable for players to consider, the game is about more than strategy)
also preferring melee isnt elitism