Poll

After you've tried the new reference frame import feature, do you think it should be enabled by default?

Yes
No

Author Topic: [Blender] New DTS plugin  (Read 177755 times)

ok.  So if i wanted to make copies of the dts file with different materials how would that work to reference a different png file in each dts?  I was after the rename in the export.  I am new to blender  and blockland addons so I could be doing something wrong with any of this.  My goal is to modify this addon for my son to have multiple keys of different colors like his keycard addon.

Thank you.
Not sure about how to do that in Blender but here is an add-on that has 4 different colored keys. Sorry to de-rail the thread.

https://www.dropbox.com/s/qzl72xman1d4qbd/Item_Key.zip?dl=0

Thank you.

I am looking at wanting to change these dts files also using events.  I suppose I could use these key dts and png files with the other code for the vce that i have.
I am really wanting to learn how to import and export simple changes properly also with blender and this tool.

how should i go about exporting wise to fix this





"Guy" is the name of the visor which is transparent

Make sure there is no transparency options enabled for the material(s) used by the Doom object

Make sure there is no transparency options enabled for the material(s) used by the Doom object
the visor material was also under the doom helmet object. lol.

also every time the material just comes out white-like. can i somehow make it subtractive so it looks tinted?

also every time the material just comes out white-like. can i somehow make it subtractive so it looks tinted?
You'd have to use a somewhat transparent black texture

thats what im doing

can i somehow make it subtractive so it looks tinted?

The exporter respects the following material properties:

  • Name
  • Shadeless (checkbox)
  • Transparency (checkbox)
  • 'blendMode' property (either "additive" or "subtractive")
  • 'noSWrap' property (boolean)
  • 'noTWrap' property (boolean)
  • 'envMap' property (boolean, ignore for now, doesn't work as it should)
  • 'mipMap' property (boolean, ignore for now, doesn't work as it should)
  • 'ifl' property (boolean)
  • 'iflName' property (string)
  • 'iflFirstFrame' property (number)
  • 'iflNumFrames' property (number)
  • 'iflTime' property (number)
  • 'texture' property (string)

where do find the additive and subtractive options?

-nevermind i found out how-

i had no idea what you meant by property until i remembered the properties at the bottom of the materials page which i had no clue what they did until now
« Last Edit: May 17, 2016, 07:39:56 PM by Trogtor »

also custom player animations still dont seem to work



this error comes up after importing the default m.dts and importing the default m_run.dsq

i just updated blender to 2.77 and aparently 2.72 did not like the animation exporter. i dont think ill run into this problem anymore lol
« Last Edit: May 17, 2016, 04:56:38 PM by Trogtor »

excuse me for asking so many questions but how do you make a separate object for first person, or the LOD whatever you call it

Will this plugin exported animations?

Will this plugin exported animations?
make sure you animate with empties instead of armatures/bones i learned that the hard way

make sure you animate with empties instead of armatures/bones i learned that the hard way
empties? im using blender v2.77

one thing i keep constantly getting annoyed about this is i can't import a .dts, then edit a mesh, then reexport without some error. or even just import/export directly.

the .dts I tried to edit was phydeoux's small city copter - import then immediate export throws this error. I'm running Blender 2.72. Linked here is the .dts.