Is there any reason you can see why this wouldn't be exporting the bounds for this correctly? When it exports it seems to be adding a much larger cube instead of picking up on my bounds mesh

As a separate question, how do we selectively choose which textures can be colorshifted and which can't? I have two shadeless textures (red and yellow) that I don't want to be color shifted, but they still seem to be shifted with the rest of the model (blank, gray75, gray50).


And for whatever reason, even though the feet are using the same gray75 as other parts of the model, they can't be colorshifted at all?
I'd be extremely grateful if anyone puts together some documentation on exporting playertypes.