Poll

After you've tried the new reference frame import feature, do you think it should be enabled by default?

Yes
No

Author Topic: [Blender] New DTS plugin  (Read 177900 times)

is it fixed in the latest version? it should be able to export it, no guarantees on the actual animation
no, I don't think so

I say think because im not able to test it atm and I'm pretty sure that's the first thing I tried doing when updating

This plugin is freaking awesome. Keep up the great work.

I have a question, Not sure if it would be related to this or not, Is it possible to have a custom player type that uses default animations instead of having to animate every single custom player type (Speaking of blockhead style custom models) and if so how would I go about this?

I have a question, Not sure if it would be related to this or not, Is it possible to have a custom player type that uses default animations instead of having to animate every single custom player type (Speaking of blockhead style custom models) and if so how would I go about this?
import the player .dts (m.dts) and don't touch any of the nodes

modify the model.

reexport the .dts



that's how it supposedly works i think - issue is exporting an imported .dts can result in wonky things if done wrong or somethin

I want Importer/Exporter for blender 2.77 please

i want to remove the annoying yellow color from JVS doors


Portify!! im waiting for 2.77
« Last Edit: May 14, 2016, 12:01:54 PM by BlocklandBlockoCity »

It already works on 2.77.

when i install from file, i cant find the .dts import/export.

it doesnt work

I installed the Dts. importer, but when i see in the Importers list, it doesnt appear
« Last Edit: May 14, 2016, 12:15:03 PM by BlocklandBlockoCity »

You didn't do it right. That's not Port's fault.
Put the folder (not as a zip, as a folder) into 2.77/scripts/addons
Start up Blender.
File > User Preferences
Click the Add-ons tab at the top.
Under Categories at the left side, click Import-Export.
Scroll down till you see "Import-Export: Torque DTS Format"
Enable that, then click "Save User Settings"

whoops.

the only problem is that i downloaded the zip version of blender

what to do?


IT WORKS!!

thanks, shift. you helped me a lot
« Last Edit: May 14, 2016, 04:29:16 PM by BlocklandBlockoCity »

as i said, i want to remove these stuffty yellow parts and the dark parts.



But when i import the .dts file in blender, where is the color? how do i change the textures?


Another EXTRA problem :
I deleted the yellow part of the glass door and when it loaded add-ons, the console log said the shape had older version

note the last line

THAT stuff
« Last Edit: May 14, 2016, 04:57:59 PM by BlocklandBlockoCity »

I don't want to hijack the thread, but here's the solution for the yellow doorknobs:

You actually need to edit a line in the .cs file for each door.

Open the JVS_DoorsPack0.zip and find the folders with the .cs files.

Next, open up one of the doors, such as "FrontDoor.cs"

Look for the following line in the code:

Code: [Select]
$JVS::Content::Type::nodeColor2 = 205 / 255 SPC 176 / 255 SPC 86 / 255 SPC 1;
You need to edit the numbers to the left of the / sign. The first value is for red, second is for green, third is for blue. Ignore the last one, it's for setting the transparency.

Note: the colour value has to be something between 0 and 255.

Once done, save and enjoy your non-yellow knobs.

I don't want to hijack the thread, but here's the solution for the yellow doorknobs:

You actually need to edit a line in the .cs file for each door.

Open the JVS_DoorsPack0.zip and find the folders with the .cs files.

Next, open up one of the doors, such as "FrontDoor.cs"

Look for the following line in the code:

Code: [Select]
$JVS::Content::Type::nodeColor2 = 205 / 255 SPC 176 / 255 SPC 86 / 255 SPC 1;
You need to edit the numbers to the left of the / sign. The first value is for red, second is for green, third is for blue. Ignore the last one, it's for setting the transparency.

Note: the colour value has to be something between 0 and 255.

Once done, save and enjoy your non-yellow knobs.
woah i didnt even know you could do that


woah i didnt even know you could do that

The default guns are actually coloured the same way. Their textures are blank or a variation of that and their colour is set up in their config files.

Let's get back on topic now:

Is there a tutorial or any kind of documentation for the new exporter?

I thought someone said they were planning to make one

I hope someone does