maybe we can finally put an end to black colored hands for weapons
im gonna repost this here
You can add more animations to the m.dts constructor that use your .dsq files, then they'll be available on all player types that use it.However, if the datablock gets too large, it will fail to load. So this isn't a good idea if many add-ons start doing it.
You can have any number of animations in a single DSQ file, so you only need one entry in the TSShapeConstructor
Wait, what? Don't you have to assign each animation a name in the datablock?
The engine interprets each entry as a DSQ file name, but if there's a space followed by some other text, it will optionally rename the first animation in the DSQ file to that (from whatever it might originally be). There's several of the default player DSQ files whose animations originally have different names.