I'm having troubles putting raycast on an object:It has collision but there's no raycastingCan anyone help?
Are you sure that bounds was imported correctly? Because getWorldBox() reveals this monstrosity:-snip-It's exactly 4 times too large on all axis.
The bounding box is like that in the default game. I see it all the time when using the mission editor.
The hell are you on about? You posted a picture of a normal Blockhead.
normal
I gave the Mutalid a mustache.