What menu control changes were made?
Quivers sound awesome. Have you thought about adding some more mobs or is that planned (dragons/zombies/Giants)
I do plan to add more mobs, including more humans, owlbears, darkins, dryads, corrupted faeries, bone golems and titans, blood titans, and gods.
The only specific change I can remember is that the menu now works with super shift enabled and you can set your selected quantity to 1 with the brick rotate key. Many of the changes won't be visible to the user, but are instead aimed at making the menus much easier to work with on my end - this will make adding future updates to the menu a much simpler process in addition to cutting down on potential bugs.