You can try uploading it to BlocklandGlass for updates.
Yeah, that's probably the best solution; thanks Filipe. Would users need to have Blockland Glass downloaded in order to use PTG, if uploaded?
But what about the people that don't have BlocklandGlass, like me? I don't really want to use it.
It's kind of necessary for an add-on like this though - I might need to fix issues or make adjustments in the future, and synchronizing all the different versions people may have at once can be a major hassle.
Update: A release window has been set! Finally, after over 2 years of work, 6 months of testing, and 36,000+ lines of code, PTG is ready for public release;
you can expect it sometime this week, between Wednesday and Saturday. That should give me enough time to record and upload the video tutorials.
Last Change Log:
- Fixed the issue with player trust and added full support for the game's trust system for floating bricks
- Bricks connected to the ground should be treated normally
- Made some adjustments to public ownership, which is now enabled by default (makes sure to toggle destruction of public bricks when using the destructo wand)
- Made slight tweaks to various scripts, such as for revealing chunks and third party support
- Made slight improvements to the modified hammer, wand and destructo wand functions
- Made slight changes to GUI access / multi-user support (admins can now open the GUIs, but can can't use the commands unless enabled by the host)
- Improvements were made to dedicated server and remote console support
- You no longer have to be present or even join your server to start routines, but it's recommended to have a client present
- Fixed issue with water brick pillars
- Added a new Routines option to load player bricks (from chunk saves) and bricks from uploaded builds as public, or using standard ownership.
- Fixed issue with destroying terrain when undoing or when using the wand on planted bricks.