rad update!!!I've created a simple, new way to expand Mafia Madness (too), which should be very intuitive to content creators, users, and hosts, and far more versatile than using the LOADCS request.
Introducing the shiny new MMT Expansions System™, modelled after the custom gamemode mod selection system!

(gui subject to changes)
Now, instead of just loading up every .mmgm file it can find, the gamemode will prompt users to select the expansions they wish to use! In addition, the gamemode will load active expansions as mods, allowing for a simpler method of loading code! Nice!!!!!!!!!!!!!!!
This new system should be rolling out 
in the next MMT update, so be prepared! Remember, 
the update will replace the GameMode_Mafia_Madness_Too.zi p file entirely! 
If you currently have expanded the gamemode through direct modification to this file, I highly suggest that you back up your changes and port them to the new expansions system.The new expansion system detects .zip files or folders in the Add-Ons folder in the pattern of MMT_*. A description.txt is required, but may be empty. This requirement is mostly present as a way for the gamemode to search for expansions while still allowing them to be unzipped (allows for much easier development mid-game because you don't have to modify a .zip file constantly). To load code, simply create a server.cs as with any other mod.
For dedicated hosts, you'll use this system the same way that you use the custom gamemode. The configuration file for expansions will be located at config/server/MMTExpansions.cs, and it will work similarly to the ADD_ON_LIST.cs used to control mod loading for custom games.
An example of a valid config file:
$MMExpansion_MMT_dOGModes = 1;
$MMExpansion_MMT_OGModes = -1;
$MMExpansion_MMT_OriginalGameModes = 1;
$MMExpansion_MMT_poOGModes = -1;