Author Topic: Am I the only one who hates CS:GO?  (Read 14798 times)




Hope you know the CSS guns aren't dead accurate lol.
Also, in this screenshot ChexGuy has 29 ammo, meaning he's already fired and the gun has moved from the recoil.

yeah cause one guy loving up on the team can cause a lose rate like that
fooor suuureee
Actually yes absolutely lol
If one person is useless (aka you) then as CTs you can't adequately hold every site, especially if you want one person watching mid or something

Regardless, realism is not a good metric for good game mechanics.
I know it doesn't need to be, but if I didn't want realism, I'd play CoD or something. Its personal preference. No game in the world is 100% 'realistic', so of course you can't nit-pick it like that. I would just want something that has actual gunfights that aren't so loving cartooned that its almost cringe, as they call it a 'tactical hardcore fps'.
They have the same mechanics.
My fav maps aren't in CS:GO, and if it was, everyone would still play Dust2.
Skins aren't something you need to pay for.
Sprays were always entertaining.
Guns and recoil aren't autistic.
CSS has a more nostalgic feeling.
Has good movement.
Community isn't trash.
Mechanics are NOT the same.
Bots were a WHOLE lot better in cs:s

But that's just all opinion.
I don't understand what you're saying here
It is self explanatory.
« Last Edit: August 29, 2015, 10:35:58 PM by Sheepocalypse »

It is self explanatory.
i dont think you know what self explanatory means

What else could I have been implying?

I know it doesn't need to be, but if I didn't want realism, I'd play CoD or something. Its personal preference. No game in the world is 100% 'realistic', so of course you can't nit-pick it like that. I would just want something that has actual gunfights that aren't so loving cartooned that its almost cringe, as they call it a 'tactical hardcore fps'.
Exactly, it's personal preference. The game is not objectively bad, mechanically it's very well done. I don't understand how recoil patterns make the gunfights "cartooned" or really any of your gripes with the system.
My fav maps aren't in CS:GO, and if it was, everyone would still play Dust2. okay
Skins aren't something you need to pay for. Okay. That doesn't really take away from the gameplay, it just means Valve is greedy.
Sprays were always entertaining. Yeah I'm not sure why they removed them. Something to do with all the research I bet.
Guns and recoil aren't autistic. I still don't understand your gripes at all
CSS has a more nostalgic feeling. Nostalgia is not a barometer for how good a game is. I am nostalgic for a ton of stuffty games.
Has good movement. Bhopping is slightly harder? rip Phoon but this has no bearing on 99% of players
Community isn't trash. The community is more mature than CSS was. The teens that played CSS are now young adults playing CSGO.
Mechanics are NOT the same. okay
Bots were a WHOLE lot better in cs:s Has nothing to do with it being a good competitive game or not

But that's just all opinion. Yeah
It is self explanatory. I must have a learning deficiency or something then

I don't like CS:GO because I'm really loving bad at it

I'll admit it, I don't have enough time to get good at it and while I recognize that it may be a good game, there's a level of effort required to put into the game that I don't have.

What else could I have been implying?
The screenshot doesn't mean anything.
He has already shot, so his screen could have moved from the recoil.
He also could have moved his mouse.
Watching the video, his mouse is constantly moving, he does not keep his mouse perfectly still then shoot that guy in the head. It's impossible to tell exactly when he shot the bullet so your screengrab doesn't really say anything about the hitboxes or mechanics of CSS

also playing a game based on it's realism is severely limiting your video game palette

My fav maps aren't in CS:GO, and if it was, everyone would still play Dust2.
Play competitive. When you queue up you get to specifically choose which map you play. And what favorite maps were in CSS that weren't is CSGO? There was old Cobble, Chatue and probably a couple others, but those were all stuff anyway and weren't competitively viable. They were pretty big, but big maps isn't what CS is about. If thats what you want go play Battlefield or Arma, those games have what you're after.

Skins aren't something you need to pay for.
Then don't buy them. End of.

Sprays were always entertaining.
Guns and recoil aren't autistic.
You do realize that the spray patterns in CSS were somewhat randomized, right? Like, the AK had FOUR forgetin recoil patterns.

Quote
CSS has a more nostalgic feeling.
Has good movement.
Community isn't trash.
Literally nostalgia goggles. You even say it yourself. People were just as stuffty back then as they are now, the only difference is that now there's more people and the amount of stuffters grew with them. And the movement was basically the same, save for adadad spam which is new to CSGO.

Quote
Mechanics are NOT the same.
Bots were a WHOLE lot better in cs:s
The only mechanic that's noticeably different is the spraying mechanics, which now are a ton easier to control and use than the old ones. That's an improvement.
And if you're playing the game for bots I don't even know what to say to you. You're stupid, I guess.

also playing a game based on it's realism is severely limiting your video game palette
This is also pretty true. I have 900 combined hours in Arma 2 and Arma 3, so I think I know little bit about playing a game that tries to be realistic and let me tell you, it's not all it's cracked up to be. Make no mistake, they're fun games, but you shouldn't be judging anything that's not a simulator on how realistic it is.

tl:dr If I wanted to play a good shooter, CS:GO wouldn't be it.

tl:dr If I wanted to play a good shooter, CS:GO wouldn't be it.
That all depends on what you qualify a good shooter to be. Clearly your definition and everyone else's definitions differ in some significant way or else we wouldn't be having this discussion. What's your point?

And what's up with being intentionally handicapped here? Like, what are you trying to accomplish in this discussion if you can't even be bothered to respond to anything anyone's saying?

If I wanted to play a good shooter, CS:GO wouldn't be it.

So far we can establish this is either because you're a contrarian or you're just really bad at it

CS:GO is a pretty alright game at worst. It has a lot of good mechanics and polish. It's definitely not a bad game in any stretch of the imagination and all the of the examples you've listed are either really biased or just pants-on-head stupid.

CS:GO always seemed like a stuffty source game to me.

And what's up with being intentionally handicapped here? Like, what are you trying to accomplish in this discussion if you can't even be bothered to respond to anything anyone's saying?
Do you want me to? Or am I just 'stuffposting' because your opinion is better than mine?

Play competitive. When you queue up you get to specifically choose which map you play. And what favorite maps were in CSS that weren't is CSGO? There was old Cobble, Chatue and probably a couple others, but those were all stuff anyway and weren't competitively viable. They were pretty big, but big maps isn't what CS is about. If thats what you want go play Battlefield or Arma, those games have what you're after. Therefore leading me off of CS:GO even more.

Then don't buy them. End of. I wont, lol. Buying a $1,200 dollar bundle of pixels isn't something I'm interested in. I'll enjoy CS:S where appearance is free.

You do realize that the spray patterns in CSS were somewhat randomized, right? Like, the AK had FOUR forgetin recoil patterns. At least they're vertically and horizontally shorter.

Literally nostalgia goggles. You even say it yourself no. People were just as stuffty back then as they are now, the only difference is that now there's more people and the amount of stuffters grew with them. The community is mostly consisted of people who want to actually have fun. They don't care if you suck or not. All of the tryhards and hackers moved onto CS:GO. Try CSS out for yourself and you'll see my point.
And the movement was basically the same, save for adadad spam which is new to CSGO. Movement in CSS is faster. It has more of a 'quake' or 'arena' feel to it.
The only mechanic that's noticeably different is the spraying mechanics, which now are a ton easier to control and use than the old ones. That's an improvement. Again, no.
And if you're playing the game for bots I don't even know what to say to you. You're stupid, I guess. Hell, playing with bots is a whole lot better than playing with the cancerous community. Also, its good practice and its more relaxing.