Total Members Voted: 185
what about fuse bombs that only explode after a certain amount of time rather than on contact with a player
If explosive weapons are added, maybe also add the script that prevents explosions from killing people through walls.Since the tutorial is coded, is testing this weekend still a maybe or for sure?
you'll have to ask gyt how well the explosion thing can be implemented though
What time is the testing tomorrow?
i'm just going to keep one big changelog for the dev between testing sessions here:bugs fixed: issue regarding jobs not updating in player shapenames fixed issue regarding accepting a police officer kicking you out of mayor's office while military junta is enacted (i think, doublecheck) i think the alligator trainer perk is fixed but i have no forgetin clue because there's no reason it should have been broken in the first place3-15 made police chief leave message say apply in the gui instead of the brick players no longer lose hats that are apart of their avatars when they switch from mayor/pope to another jobchanges made:3-13 crafting bricks are now click to use instead of walk next to for use reduced the time it takes to lose wanted levels reduced all drug export prices to 1 each reduced all crop export prices to 1 each reduced all ore export prices to 1 each removed 1 of each mine, there's only 1 gold, uranium, and volcanium mine now decreased time it takes to find new pope from 2 minutes to 1 minute removed "kill non-voters" god event added lightning god event (apparently i forgot to add it before) increased event frequency the lower in karma you get changed karma to piety to kill off having to proceed karma with either good or bad for clarity3-14 made drug detector sounds quieter added crop detector3-15 finished client installation tutorial increased amount of piety gained from human sacrifices bonus piety given for sacrificing the mayor made mines give additional alerts when people start/stop capturing it made it so when crops have resources stored in them they stay a specific color instead of going through the entire plant color cycle again3-16 made it so when police/priests die they don't drop their batons changed drug detector/crop detector sounds so they aren't deafening (previous change didn't work) removed gold ham baton from pope weapon selection because it isn't needed anymore (automatically assigned to priests on spawn) added chest that gives pope selected items to priests when clicked in the church removed fall damage3-18 made all weapons take from their ammo pool (right hand number on the ammo display). once you are out of ammo you cannot use your gun. to replenish your ammo, you will have to craft/buy a new weapon of the same type. this is to prevent guns from being around so long and have a drain on ore because ore would accumulate in player inventories and then people would sell that ore for a huge amount to the japanese. changed amount of money lost from 10% to 20%. half of the money lost will be dropped on the ground, and the other half will go to god or some stuff i don't know it just goes away added piety display to character gui added inflation display to character gui3-19 added new weapons: battle rifle and bad battle rifle you can see which laws are enacted now in the character gui3-20 updated tutorial to teach people how to install the add-on through blockland glass. if you want to read the tutorial, its here https://www.garycact.us/suburbia/tutorial.php . note that the tutorial is designed for people who have never seen an add-on before in their entire lives. i don't know why there's no tutorials like this around because a big barrier for new players especially the younger ones is figuring out how to install their first add-on and the real magic of blockland comes out once you've installed those add-ons3-21 in-game tutorial done, needs a little private testing before next test3-25 made it so pope is passed down to whoever kills him instead of having to use /donate