Poll

which is better

85 (45.7%)
101 (54.3%)

Total Members Voted: 185

Author Topic: Scenery's SUBURBIA  (Read 128006 times)

That makes more sense to me.

Would molotovs be a good explosive to add? More variety to throwables would be nice.

not in their current state as dealing with the finnicky hitboxes and damage over time is just obnoxious. one molotov can render a lot potentially uninhabitable for as long as the flames persist
« Last Edit: March 23, 2017, 04:15:13 PM by DestroyerOfBlocks »

what about fuse bombs that only explode after a certain amount of time rather than on contact with a player

If explosive weapons are added, maybe also add the script that prevents explosions from killing people through walls.

Since the tutorial is coded, is testing this weekend still a maybe or for sure?

what about fuse bombs that only explode after a certain amount of time rather than on contact with a player
seems like a worse weapon than a normal grenade and we have c4. could possibly squeeze it in as a bad grenade or something

If explosive weapons are added, maybe also add the script that prevents explosions from killing people through walls.

Since the tutorial is coded, is testing this weekend still a maybe or for sure?
its for sure™

you'll have to ask gyt how well the explosion thing can be implemented though
« Last Edit: March 23, 2017, 05:36:19 PM by DestroyerOfBlocks »

you'll have to ask gyt how well the explosion thing can be implemented though
visolator had a script on his randomizer server that made explosions not damage players through bricks, he could probably tell you how to do it

you mean raycast explosions? don't bushidos weapons do that?

By testing you mean public testing, right? Because i am exited to play this master piece

give bricks
i want bricks
bricks are mine or riot

What time is the testing tomorrow?

What time is the testing tomorrow?
its going to be around 3-4 pm pst
« Last Edit: March 25, 2017, 10:42:05 AM by Gytyyhgfffff »


Remember to download the updated client from the google doc


ok we're starting testing right now

here's the changelog from before
i'm just going to keep one big changelog for the dev between testing sessions here:

bugs fixed:
  • issue regarding jobs not updating in player shapenames
  • fixed issue regarding accepting a police officer kicking you out of mayor's office while military junta is enacted (i think, doublecheck)
  • i think the alligator trainer perk is fixed but i have no forgetin clue because there's no reason it should have been broken in the first place
3-15
  • made police chief leave message say apply in the gui instead of the brick
  • players no longer lose hats that are apart of their avatars when they switch from mayor/pope to another job


changes made:
3-13
  • crafting bricks are now click to use instead of walk next to for use
  • reduced the time it takes to lose wanted levels
  • reduced all drug export prices to 1 each
  • reduced all crop export prices to 1 each
  • reduced all ore export prices to 1 each
  • removed 1 of each mine, there's only 1 gold, uranium, and volcanium mine now
  • decreased time it takes to find new pope from 2 minutes to 1 minute
  • removed "kill non-voters" god event
  • added lightning god event (apparently i forgot to add it before)
  • increased event frequency the lower in karma you get
  • changed karma to piety to kill off having to proceed karma with either good or bad for clarity
3-14
  • made drug detector sounds quieter
  • added crop detector
3-15
  • finished client installation tutorial
  • increased amount of piety gained from human sacrifices
  • bonus piety given for sacrificing the mayor
  • made mines give additional alerts when people start/stop capturing it
  • made it so when crops have resources stored in them they stay a specific color instead of going through the entire plant color cycle again
3-16
  • made it so when police/priests die they don't drop their batons
  • changed drug detector/crop detector sounds so they aren't deafening (previous change didn't work)
  • removed gold ham baton from pope weapon selection because it isn't needed anymore (automatically assigned to priests on spawn)
  • added chest that gives pope selected items to priests when clicked in the church
  • removed fall damage
3-18
  • made all weapons take from their ammo pool (right hand number on the ammo display). once you are out of ammo you cannot use your gun. to replenish your ammo, you will have to craft/buy a new weapon of the same type. this is to prevent guns from being around so long and have a drain on ore because ore would accumulate in player inventories and then people would sell that ore for a huge amount to the japanese.
  • changed amount of money lost from 10% to 20%. half of the money lost will be dropped on the ground, and the other half will go to god or some stuff i don't know it just goes away
  • added piety display to character gui
  • added inflation display to character gui
3-19
  • added new weapons: battle rifle and bad battle rifle
  • you can see which laws are enacted now in the character gui
3-20
  • updated tutorial to teach people how to install the add-on through blockland glass. if you want to read the tutorial, its here https://www.garycact.us/suburbia/tutorial.php . note that the tutorial is designed for people who have never seen an add-on before in their entire lives. i don't know why there's no tutorials like this around because a big barrier for new players especially the younger ones is figuring out how to install their first add-on and the real magic of blockland comes out once you've installed those add-ons
3-21
  • in-game tutorial done, needs a little private testing before next test
3-25
  • made it so pope is passed down to whoever kills him instead of having to use /donate