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which is better

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Total Members Voted: 185

Author Topic: Scenery's SUBURBIA  (Read 128011 times)



that tutorial was great

« Last Edit: March 25, 2017, 06:30:23 PM by GermanDumbEnglish Boy »

Looks quite cool from the topic, what's the ETA for public test/release?

Will there be testing tomorrow also?

The test today went pretty well, but there were a few bugs that I noted in the google doc
« Last Edit: March 25, 2017, 08:03:26 PM by Farad »

testing tomorrow time is in the topic title

weapon shop was completely forgeted
apparently you can get an infinite amount of money off of the shop
sales tax wasn't put into the shop

testing tomorrow time is in the topic title

weapon shop was completely forgeted
apparently you can get an infinite amount of money off of the shop
sales tax wasn't put into the shop

Selling AK's for $4 was great.

goddamnit, I missed it again.

I've got about 42 hours worth of school assignments to complete before tomorrow's testing (the list of assignments is as long as the list of bugs after test 1). If I'm not there then you'll know I'm suffering. If I am there you'll know I'm blowing off school. will probably stay up all night doing this.

work hard play harder
« Last Edit: March 25, 2017, 10:27:01 PM by Farad »

changelog:
  • made crop detector say how many crops it has found
  • if players delete their lot cubes they can replace them by taking a modter brick and sinking that into their lot plate and planting
  • you only get 5 satiation when you spawn
  • all foods only restore 1 satiation misread the changes i should make google doc. all foods only restore 3 satiation now
  • capped sell price at 100000 to prevent integer overflows that can give people a huge amount of money via selling stuff
  • fixed not being able to sell weapons with more than one word in them on the shop
  • fixed grinding corpses not reducing piety
  • significantly increased amount of piety lost to people grinding corpses
  • fixed issue with custom chat mods completely destroying chat (i think)
  • increased schedule time for road sign smashing for cars, might reduce lag
  • fixed some items not appearing on crafting list like medpack n stuff
  • fixed some engine sounds problems
  • fixed issue with crafting weapons not taking resources
  • buffed how much piety drugs reduce
  • removed checkpoints
  • added more public crafting stations around the map
  • hopefully fixed some issues with engine sounds
  • added client-sided auto-eat that automatically consumes the lowest tier food in your inventory. options include being able to restrict auto-eat from eating certain tiers so it doesn't eat all your really good food
  • buffed drug exports to 5 per drug
  • increased crop growth time from 1 minute to 3 minutes
  • lowered crops per player for the crop pool from 5 to 3
  • set inflation base value to $100 instead of $500
  • added sales tax
  • buffed greed significantly, takes $1 for every point of damage
  • reduced drug effect times from various timings above 1 minute to 20 seconds each
  • added sales tax display in shop
  • note to self: don't manually reset crop pool when you think its glitched out because biller somehow managed to put 100 crops on a loving 16x16 what the stuff.
« Last Edit: March 26, 2017, 03:49:45 PM by Gytyyhgfffff »

wow, that's a lot of changes since yesterday. did you stay up all night? gj

I'll miss my checkpoints
« Last Edit: March 26, 2017, 12:45:39 PM by Farad »

stuff's forgeted server will be up in maybe like 10 minutes though

  • note to self: don't manually reset crop pool when you think its glitched out because biller somehow managed to put 100 crops on a loving 16x16 what the stuff.
Was fun and hard managing a lot of crops.