Poll

Which would have been the best name for League of Legends?

League of Xenon
4 (9.5%)
League of 360
10 (23.8%)
League of Durango
6 (14.3%)
League of One
7 (16.7%)
League of Scorpio
3 (7.1%)
League of X
12 (28.6%)

Total Members Voted: 35

Author Topic: League of Legends - Sylas? New Season? You bet.  (Read 613602 times)

« Last Edit: April 18, 2016, 12:53:52 PM by Flush535 »

Silver V now, please guys dont let me slip into bronze
iirc you can't go back into bronze once you hit silver
don't take my word for it tho

iirc you can't go back into bronze once you hit silver
don't take my word for it tho
you can, but your mmr has to be low bronze for it to happen

getting my post in the topic to assert dominance and presence as OP, don't mind me.

uhh something something new vlad E teased, something something, vanguard. there.

im so close to silver 3 yet so far QQ my last game my top and mid were like 0/10 each

they were nice tho so I didnt really care but our jg was toxic af and then wonders why everyone is playing poorly


lol i take this game way too serious

especially for what i get out of it
« Last Edit: April 18, 2016, 07:21:49 PM by Donnies Catch »

oh my god my handicapped friend keeps screaming at us because he gets ganked so hard and pings a million times and dies before anyone can get there. if we don't go (cause he's just gonna die anyway) then screams that nobody comes to help him every time

oh my god my handicapped friend keeps screaming at us because he gets ganked so hard and pings a million times and dies before anyone can get there. if we don't go (cause he's just gonna die anyway) then screams that nobody comes to help him every time
mute him lol

also tell him that last sentence if you haven't already

maybe warning ping him (v - click) if you think he's about to get ganked or he's overextending so the fault is more on him than on you guys

when you solo queue in draft and remember your elo is lower than bronze 5 and get stuffty teams

My last rant in this thread:

Until riot fixes dynamic queue boosting, I'm probably gonna have to take a break from league. The skill variation in ranked is absolutely insane compared to last season, as most players' ranks are not actually representative of their own skill. It's just frustrating and adds another element of RNG and for all intents and purposes breaks the matchmaking system. When the system is built around the core ideas that

A. A player, given enough games, will reach a rank representative of their skill

And B. That the system is able to match players based off of this representative rank

That's fine and dandy, but when the company that owns the game legalizes what is essentially fixing matches to be heavily in the favor of one team to boost a lower skilled player to a rank higher than they deserve, then point A is moot because their skill is no longer the sole factor being measured, and point B is broken as a result of point A no longer being valid.

Since league is essentially a skill based gambling game, this model was able to work in past seasons because the only consistent factor in any given player's games is their own skill. They were matched with 3-4 randoms that they would likely never see again, and therefore the law of large numbers will correct any fluctuations in ranked due to good or bad luck. The problem this season is that this is no longer true. You can have the same five man team every game, so solo queue rank no longer accurately measures individual skill. I think it's not very difficult to see how this system could be easily abused, and why I really believe this season has very little ranked integrity, as a player who mostly plays alone.

I think cappy is on to something because of the following:
I'm being matched with players who have a low win% whereas i have a high win% and vise versa for the enemy team.

This image defines my last 30 matches to a point where i no longer think I'm being matched with players of my rank. I've only managed to secure myself a recent winning streak because of tryhard xin/singed. There have been a couple of 'grey area' games where my adc is actually good for once but my mid is poor in the skill department and ect.

The entire system of elo/mmr that Riot implements was designed to reflect the only constant being an individual player's skill. I think Riot was fully aware in designing their ranked system and matchmaking algorithms that people would try to game the system, and thus added the "unskilled player" report category.

The "unskilled" report, to my understanding, was created as a safeguard against boosting. In other words, an ADC in Gold that has 20 cs at 10 minutes would be a valid report, as such performance is FAR below the expected skill of a Gold ADC. Enough such reports flagged the account for manual review to search for evidence of boosting, which, at the time, was viewed by Riot as cardinal sin.

There is an article from November of last year, the tail end of Season 5, which was posted by Riot which talks about so-called "MMR Boosting" and the consequences it can impose on the ranked system. Their definition of MMR boosting was changed when this article was updated in November, but the portion that refers to consequences of boosting is highly relevant and interesting. I'll sum it up here, but it is definitely fascinating to see how Riot has doubled back on their previous philosophy and I recommend everybody here planning on seriously playing ranked reads it.

Quote
MMR boosting may sound like a victimless crime, but it can have numerous negative effects on the game and other players.

Our Leagues system has been carefully tuned so that players are placed in the proper tier with others who are within a similar skill level. If a player's MMR is boosted unnaturally they will most definitely falter when they begin to play ranked at their new tier. If a player is unable to keep up with the other higher MMR players in their match they will most certainly degrade the game experience for everyone involved.
It takes hard work, commitment and buckets of blood, sweat and tears for players to earn a high ranking in League of Legends. MMR Boosting devalues the commitment that many of our players make to earn their rightful place among the world’s best League of Legends players.

This is an actual quote from Riot games, which is representative of their philosophy last season. They say, in so many words, that boosting devalues ranks that people work hard to obtain, and creates an unenjoyable experience for players that happen to be put in a game with boosters, due to either an unfair advantage that a smurfing booster has over other legitimate players, or skill differences between boosted and ethical players.

Here is where things get REALLY interesting. The same article mentions how Riot handled cases in which a booster was caught.

Quote
Any account found participating in MMR Boosting (both Booster and Boostee) are subject to the following punishments:

2 Week Account Suspension in League of Legends
Removal of any prior Season's Ranked Rewards
Exclusion from receiving the current season's Ranked Rewards
Second time offenders will be permanently banned from League of Legends

Bloody hell, last season, boosters were temporarily banned and then permanently banned if they did it again! How did this become acceptable behavior in the time which elapsed between the end of season 5 and start of season 6?

Here is an actual quote from Riot regarding Dynamic Queue, published in the last couple of weeks:

Quote
When it comes to a philosophical stance, however, we do want to be clear: we believe that dynamic queue is closer to representing a healthy, competitive landscape in League of Legends than solo/duo queue.

This is absolutely ridiculous. Riot is a company with tremendous capital to get things done, and balancing the ranked system is something that is completely doable. There is clearly a disconnect between how Riot believes the ranked ladder should work and how the players believe it should work.

I scraped through the terms of use and found that smurfing is not against the terms of use, provided one creates and levels their own smurf account. I'm pretty sure you've made the same connection I have. What is stopping a perpetual Bronze from queuing with higher elo friends on smurfs to boost himself out of Bronze? In both the terms of service and the summoner's code, this is NOT EXPLICITLY STATED AS BEING ILLEGAL. Furthermore, Riot changed their definition of boosting late in season 5 to the following:

Quote
MMR Boosting is an action where a player (the booster) logs into another player’s account (the boostee) with the specific purpose of improving the boostee account’s MMR.

To paraphrase, if everyone is on their own account, it is not boosting and therefore not bannable.

Honestly I'm starting to believe that Riot is willfully ignorant of this problem. Hell, it probably is good for player retention considering everyone can have the shiny rank they want, provided they have the cash or the charisma to get a better player or four to queue with them. They're probably making more money than they ever have, and the game is still growing.

I just think that I put an intangible value on competitive integrity, and in playing ranked, I am putting my trust that Riot's system is working and I will be matched with players of approximately equal skill, however Riot's new philosophy and queue system breaks ranked for all intents and purposes, and it's really frustrating as a 4+ year player that they don't care about fair, provided their pockets are lined at the end of the day.

I'm not going to deny that some people probably like dynamic queue more, but I find it incredibly troubling that Riot is trying to transition the ranked ladder away from individual skill and adaptability to a big "forget you" to anyone queued solo, since in my experience I'm far more likely to be a part of a team with a flaming premade of four than a cooperative, communicative team.
« Last Edit: April 19, 2016, 12:11:48 AM by Cappytaino »

could part of the problem be solved by doubling down on smurf accounts on ranked, and prevent players from queuing with players outside x deviations of their rank?

this would force smurf players to smurf on normals with lower ranked friends instead of ranked which should resolve a lot of this conflict