Author Topic: Why doesn't Badspot make it open-source?  (Read 6691 times)

Inb4 Badspot starts crowdfunding campaign for Blockland 2.

Inb4 Badspot starts crowdfunding campaign for Blockland 2.
already paid for, thanks to the alts

Can confirm, I am a blockland 2 beta tester.  Wrench events have been removed in favor of the new unreal engine 4 shaders.

open source != free

you can still still open source software, and you can still require a license before the code can be used.

Honestly, open source would make badspot more money. People would improve his game for free.

There should be no problem at all releasing the source of decade old abandonware, especially considering it has a newer version that already is open source...
The problem is it's not abandonware. Someone contacted garagegames about this specifically to ask if they could give out the source for tge and they said no.

The problem is it's not abandonware. Someone contacted garagegames about this specifically to ask if they could give out the source for tge and they said no.
It's likely due to some licensing agreements.

Lol go ahead and insult us for wanting to better the game we grew up with you insolent piece of stuff
By insulting Badspot constantly and being ungrateful pieces of stuff? Works fine so far. 2 years since the last significant content/tool update, Badspot has reported that he has no motivation to work on Blockland anymore and Ephialtes left after he got fed up with the community.

why should we be grateful? we paid for the game
wanting expecting more updates is kinda ridiculous I guess, but "ungrateful" isn't the word to describe it. maybe entitled
« Last Edit: January 20, 2016, 03:13:12 AM by Foxscotch »

and Ephialtes left after he got fed up with the community.

Yes, definitely.


Hi - We've taken the decision to stop providing the RTB dedicated hosting service beyond the 16th of February. Our hosting provider recently changed their policy on DoS attacks meaning they'll no longer be reconnecting servers after they get null-routed for DoS attacks - and the RTB service gets DDoS'd fairly regularly.

We've considered a number of options to enable us to continue providing the service including switching hosts and paying for DoS protection but the effort involved for us just isn't worth it. With the Steam release, we were hoping for access to a larger client base to enable us to provide more reliable service with the additional income. Unfortunately it's been two months and we're still having to turn away all Steam users because there's no way for them to authenticate their dedicated servers without a key. This lack of interest and co-operation from Blockland makes it too hard to justify our continued efforts to provide an excellent service under these circumstances so we've opted to refocus our attention on some other indie game communities instead. To be frank, having to deal with a completely ambivalent development team when we're providing such a high quality professional level of service to a community is insulting and not something we're interested in continuing to do.

The service will be shut down from February 16th and everyone with an active contract will be refunded via PayPal. Details on refunds will be forthcoming shortly. We strongly recommend you retrieve any files you want to keep from your servers before this date, but we will manually retrieve files for people for up to a week after the shut-off date.

We apologise for the lack of notice and our unfortunate inability to fulfil our obligations to our clients but the situation is unavoidable, we hope the generous refund goes some way to making up for this. Finally we'd like to thank all our clients that purchased service from us, we appreciate your trust in us and hope the experience was enjoyable - it's been our absolute pleasure to host Blockland's most popular servers for the past year.

Thanks.

I wasn't intending to explain much further but there's a bunch of stupid rumors going around so I may as well clarify things.

RTB's always been about furthering my own skills and knowledge and featured prominently on my resume when I applied for my first job (and it's probably why I got it). It got to the point a while ago that RTB no longer did that for me but I continued because I enjoyed the game/community and it provided a lot of useful services that were clearly needed - plus I saw an opportunity to have my work exposed to a much larger userbase via Steam.

However in my opinion the Steam launch was underwhelming, badly co-ordinated and still has a number of non-trivial problems that haven't been resolved a month and a half or so later. Honestly I expected game development to be taken a bit more seriously given the potential for a much wider audience but it's just not materialised and I got bored of putting more effort into the game than the guys who make it. I offered to develop community features and services for free as an official part of Blockland but there wasn't much interest or follow-up on that.

So with my free time running out due to a recent job promotion I'm having to pick what I want to spend it on more carefully and I really can't justify spending any more of it on modding Blockland. I'll continue to play and moderate because it's a great game but I'm done developing.

Can confirm, I am a blockland 2 beta tester.  Wrench events have been removed in favor of the new unreal engine 4 shaders.

Yup. Here's some screenshots Badspot said it was okay to publish:




gary's mod was like blockland until it became open source

i'm sure badspot will eventually release the source, but i hope it's before he completely quits with the game. i don't blame the guy for losing interest in this

Whether he release the open source and lets the community....

Are you sure what it will be a good "road" to the game? :-\


Whether he release the open source and lets the community....

Are you sure what it will be a good "road" to the game? :-\



Any "road" is better than not moving at all.

Any "road" is better than not moving at all.
memorable quotes by zebolte

I'm not sure if Blockland will ever die, but it sure is going through a slow and painful decrease in popularity.

Perhaps Badspot will eventually finish his platformer and maybe it'll be good.