I'm not here to debate, but I am here to give my input because that is what everybody seems to be doing. If somebody feels like quoting this and brown townyzing it sentence by sentence be my guest because I will not debate with you.
I think the shader update was successful in the fact that it did make the game look good for people who saw pictures of it through Steam. This influenced them to buy the game, which in turn really helped Badspot out. After years of working on this old game, he was finally getting some good money for it.
I think that the shader update is good for filmmakers and other people who enjoy making things that look appealing in general. Of course filmmakers would use effects and other things to sort of make Blockland look better than it actually was, but this time they didn't have to rape it with effects because Blockland looked pretty decent itself.
Lastly, I think the shader update is especially good for people who were only builders, because most of the time they built on Slate, which is the same as no maps. Not only that, but their builds also look much better because they can set environment and other things of the sort.
Now personally for me, I used maps a lot. At the time just before maps were taken off, I was actually getting the hang of making terrain on maps with Space Guy's terrain editor. (or something like that) However, just because I used maps a lot and really had fun with maps (probably more fun than I ever had without maps) doesn't mean that the shader update was unsuccessful. It was successful.
Now, there are plenty of arguments against the shader update, I don't think Badspot can deny that, no matter how many people he bans, no matter how hard he tries, there will always be those arguments. These arguments have good points too, it's not as if they have no backbone to them. Some of which include:
The update initially was to make the game look better, which it did, however, terrain was specifically taken off because it would impede on future updates and overall looked ugly.
I think this is wrong entirely because first of all, shaders themselves are buggy and impede on gameplay, so people turn them off. Secondly, just because it looks ugly doesn't mean you should remove them.
Another argument is that terrain has an infinite amount of land, as bricks are limited. This is another good one with pretty decent backbone because I myself have tried covering as much ground as a regular-sized map did back in the day, and let me tell you it did not turn out pretty. It ends up coming out to a lot of bricks and just gives everybody lower frames the more they ghost.
There are probably other arguments I missed, but overall I just want to say that nobody in this situation is necessarily wrong because we each have our own arguments related to this subject, each with their own backbone in it. In the end, it is up to Badspot to make the calls around here. Over the course of playing this game, that's how it's always been. Sadly, I know this probably isn't very smart to say, seeing as people have been banned for going against Badspot in the past, or just pissing him off in general, but I don't really agree with Badspot's actions a lot, and I think he should be more involved with the community and trying to be more of a diplomatic person in the sense that he should try to make everybody enjoy the game. Topics like this show exactly how he is failing to do that. I know some of you will say that it isn't his job to babysit the community, or to please every one of us, and that's also another argument itself with backbone, but I will say this: When you make a game and a community is built within that game, you essentially should try and please that community because they are the ones who are playing your game, making additional content, and giving you suggestions. I think Badspot obviously can try harder than he is now, sorry if you disagree with me.