Author Topic: [COMPLETE] The Pit of 100 Trials  (Read 75813 times)

uh
i might be a dumbass but i couldn't get past the first door to enter the pit of 50 trials
was there something that i needed to do to get past the red door at the start (not when you enter through the hole in the ground. you know, when you exit the short little water ride)
(if this was already posted or discussed then i apologize)

uh
i might be a dumbass but i couldn't get past the first door to enter the pit of 50 trials
was there something that i needed to do to get past the red door at the start (not when you enter through the hole in the ground. you know, when you exit the short little water ride)
(if this was already posted or discussed then i apologize)
glitches and errors most likely

usually you'd just have to wait 60 seconds or wait for whoever is in the room to kill all the enemies and proceed

glitches and errors most likely

usually you'd just have to wait 60 seconds or wait for whoever is in the room to kill all the enemies and proceed
there was like nobody else in there though, i did this while nobody was in the server (except me durr)

Could be that events cancelled due to a player leaving.

$Pref::Server::ClearEventsOnClientExit = 0;

That should prevent events cancelling when a player leaves.

Could be that events cancelled due to a player leaving.

$Pref::Server::ClearEventsOnClientExit = 0;

That should prevent events cancelling when a player leaves.
apparently it's already disabled but i thought that only worked for players for their own bricks

apparently it's already disabled but i thought that only worked for players for their own bricks
It should stop events that the client triggered from clearing, I believe. It's enabled by default and neither the default game nor RTB give an option for turning it off.

It should stop events that the client triggered from clearing, I believe. It's enabled by default and neither the default game nor RTB give an option for turning it off.
luckily gamemode.txt


it does give some thoughts though but basically some events get lost for a reason or not or an 'event' occurs which mucks up the way the doors work

that's basically the jist of how rooms break and i've tried a lot to reduce it as much as possible in a decent amount of time

My brother and I cleared the 50 levels you released. We only had to skip about four broken levels. Also, I suggest making the horse enemies unmountable or putting zones around the horse levels that teleport you back into the room, the horses can make you glitch through the walls.

Also, I suggest making the horse enemies unmountable or putting zones around the horse levels that teleport you back into the room, the horses can make you glitch through the walls.
those horses are terrible in level 40's so yeah i will have to figure that out

i'm not sure there's a way to make bots unmountable though besides changing their bot hole text stuffs


how many times did you and your brother die



also if you want to play without downloading the package now is the time to join rip
« Last Edit: March 28, 2016, 02:37:43 PM by The Resonte! »



how many times did you and your brother die
We each died once. Health upgrades OP.

We each died once. Health upgrades OP.
i am impressed!

what were your loadouts if you can still remember them

i am impressed!

what were your loadouts if you can still remember them
We mainly used the super shotgun and the missile storm, and fuel jet boots to avoid attacks. Early on I was using the ray gun.

More like, the pit of broken trials!

Okay in all seriousness you guys should make some kinda failsafe so the trails dont break like they do now...maybe like a button or something?