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I gotta be honest, guys.  I am actually finding updating and constantly following this game to be a tremendous consumption of time and attention.  Frankly, I am seriously considering either dropping the project altogether or passing it off to anyone who I

Continue thread under new ownership.
5 (33.3%)
This thread has run its course.  Let it die.
3 (20%)
Other (explain in post)
5 (33.3%)
Abstain (Indifferent)
2 (13.3%)

Total Members Voted: 15

Author Topic: Nation Forge — Iron Desert [1863] — Beware the Ides of March  (Read 188009 times)


i know the name is my fault, but its angland. might as well name it angloland or anglandia, but the first one doesn't flow and the second one pops too much, lol.

we accept.


also how is power calculated?
page loss, i also edited :))

sonodites are found to be odd people. i don't think they listened when they said we wanted to find people who use camels. LOOK AROUND, y'know??? maybe people who frequently do this in the name of the government..........

also how is power calculated?
size of army / richard size

so for example, my power would be calculated like this:
42 / 12 (inches) which gives us 3.5, rounded down to 3
« Last Edit: February 02, 2016, 10:43:35 PM by Maxwell. »

size of army / richard size

so for example, my power would be calculated like this:
42 / 12 (inches) which gives us 3.5, rounded down to 3
You forgot to multiply it by a number you roll on a d10.

now calculate the mass of the sun



you can divide by negative 5 though
this just in: my richard is inverted, therefore probably a vagina

swat one i demand i be a superpower as im trading with every single coastal nation (except anglond) and even a inland nation


by far i have the largest navy to rule the seas and im a major trading power

washk declares itself a superpower in its own right

simply put your trade isn't overcoming the costs of maintaining 155 ships and 55,000 standing soldiers, which is hampering your actual profit

my suggestion would be to decommission a good amount of your ships and/or push your citizens towards factories and cities

this just in: my richard is inverted, therefore probably a vagina

An official with an entourage is sent in the direction of this unheard-of nation. (npc???).
The entourage is received and is greeted with hospitality at one of the noble's houses, however, they are seated at the lower end of the table.

also how is power calculated?
It's a combination of military power, economic power, activity/progression, trade, diplomacy, and all.  3 stars is standard.  If you start out with fewer, it means you did something to cripple yourself.



yeah, before  when i was adding 300 and under to my army i didnt want to make it look op, or godmod since i was a little discouraged about the whole 'i got 50 naval ships!!1!" situation.

The King calls for peace in the land. He informs the citizens he is doing the best that he can, he tells them that the only way to help the nation is enlisting in the army. Many other people enlist. (9,000+ Ground Troops).
Another enlistment goes out, and 10,000+ soldiers/ground troops join.
There's a difference.  50 ships is a huge undertaking, and it requires several man-hours, a long construction period, and a sizable investment for building the ships, as well as maintaining them.  The king in your case, isn't doing all he can, really.  The commanders are complaining because they know that more can be done, and they want to protect the citizens.  The citizens, in turn, want to be protected.  Since Nami has had a small military presence, it has not been created with a proper military tradition, something critical to this age.  The absolute best thing you can do is to rely upon your trustworthy neighbors to show you how to create a proper military.  World nations all around have created armies of 40k-60k on average.  They know how to run modernized, large militaries.  Consult with them and maybe you'll get somewhere.

With the threat of the natives now gone, settlers and farmers move East, and with them, soldiers, ground troops, and many other artillery pieces.
Oh, they're not quite gone.

The settlers are butchered before the military catches up.  The native raiders run off back toward the dunes.



As for the Collineville explorers, they are welcomed graciously into the empire and their gifts accepted.  They are welcomed to be seated and dine at the Imperial palace with the Dragon himself.  From there, relations will be discussed in-depth.
The Arconian explorers graciously accept, but request that word be permitted to send back to Collineville.



Surround the Parliament.

Enforce a curfew throughout Sonodine City and in Shasta. Anyone caught not indoors by curfew is subject to arrest.

Riots will be disbanded through use of force, however we will use warn the rioters to disband 2 times before opening fire.
Riots were already disbanded by force:
Martial law is enforced, and many rioters resist military police.  Hundreds across the nation end up dead as the MPs fire into belligerent crowds.
A widespread discontent is felt by the people of Sonodites, as the government is more inclined to displace and butcher its people in the name of primitive accumulation rather than to allow private enterprise and property rights.  The mood resonates throughout 74% of the population, while the remaining 26% remain in support of the de facto system.

Several hundred arrests are made the night following the martial law decree in name of enforcing the curfew.  Work strikes occur at state-owned industrial plants.

The parliament building is surrounded, however, a rebel bearing a pistol walks on the roof, facing the commander of the task force sent to deal with them.  He is holding it under the chin of a member of parliament, who is bound, gagged and squirming.  Another man walks forward and shouts with a loud voice.  "Hear me now, tyrants!  We will not take your actions likely and we will not change our demands!  Every fifteen minutes that we wait, we will kill one of these pig bastards!  Send a representative, unarmed and stripped bare when you want to talk."  The first man throws the parliament member over the side of the building, headlong into the pavement where he dies instantly.  "You have fifteen minutes until the next one is killed!"  The two men walk back inside.



Colonize Northeast lands.
I don't mean to over-usurp, but aren't you a little small to expand?



It would be nice if there were harder guidelines on how to play this a la DnD or something. A nation RP doesn't seem like something you can just go with the flow on.
I need more moderators for that, though I have the moderator restrictions for a good reason.  Unfortunately, it makes moderation less fun because you don't always get to participate.



swat one i demand i be a superpower as im trading with every single coastal nation (except anglond) and even a inland nation


by far i have the largest navy to rule the seas and im a major trading power

washk declares itself a superpower in its own right
See this.

you'd give qwep a run for his money in update post size



Kyrevan colonists abandon further colonization north, as it appears to be endless desert. Basic defensive structures and minor garrisons are stationed. Instead, further colonization efforts are focused south, in between Trier and Dömitz, along the rockier ground, until their already strained supply lines force them to stop. In addition, colonists push west along south shore of the river.
« Last Edit: February 03, 2016, 12:05:02 AM by CypherX »

The entourage is received and is greeted with hospitality at one of the noble's houses, however, they are seated at the lower end of the table.
The entourage is not roostery, and they are not insulted, but rather understanding. This is their house, of course! Anglond cartographers ask for maps of this nation. Further investigation is done - this nation is asked to do the same to us.

Anglond strengthens its naval presence in the area, and increases its peaceful control of trade. In this, 5 more light ships are contracted to royal dry docks and private dry docks. Anglond marks down natural channels along the coastal region in order to guide trade fruitfully.

Anglond hopes to strengthen trade ties with Conservatia and Scotia.

Anglond merchants arrive in plentiful number at Arcon ports, seeking coffee. They carry Anglish manufactured goods and tobacco.
« Last Edit: February 03, 2016, 12:20:08 AM by Swat 3 »

Rusa Kavalleri begin systematically scraping their blades against the sharpening block of their scabbards as the regiment leaders blow the war horns. Flanking them is heavy and light cavalry alike, both of which are also joining the cadence.

They begin to advance, with the Romek eagle on their flags and the Inensi sabre in their hands.
Horses kick up a storm of dust, making it clear that they advance for those who cannot hear the hellfire approaching. They reach the first Sonodite town, overwhelming the policing forces and whatever small garrison it had. Not a major town, no, but this shall be the first of many victories.

The northern regiments begin their blitzkrieg, capturing as much farmland and food storage as possible. After refilling the war machine's purse and personal food storage, the buildings and farmland are burnt. Civilians that cooperate in the occupied land will become believers in Norse alongside Christianity, or they shalt die.

The southern regiments spearhead north into Sonodine's belly, putting everything they come in contact with to the torch, following the strategy being used in the north.

The eastern regiments also begin grabbing for Sonodine farmland, but they prepare for a more permanent residence. Artillery is positioned, men are stationed, and peasants are ordered. They await the attack from Sonodine forces.