this is my first post in 20 years are we ever going to get point lights that cast shadows
Not without dragging the player down to 3 frames per second
Shadows in their current form render the game scene in multiples depending on your settings, low = 2x, medium = 3x, and high = 4x, which is why the higher your shadow quality is, the less performance you have
So imagine doing something like that for each and every light source currently being rendered by the client
Death by shadowsI too would like that, but unless there's a better way to create or fake dynamic lighting, i don't see it happening any time soon, if at all