All screenshots except the first two old screenshots were taken with forced external antialiasing ("8xSQ [Combined 2x2 SS + 2x MS]" option in NVIDIA Profile Inspector, you probably will live with the 3 default NVIDIA control panel options) on some MERP server that was up today
DOF screenshot with more samples than default
some old reshade screenshot
Nothing...compare with the next few screenshots
Only MXAO
Used: MXAO, Soft and Ultra Shaders, and Slight World Curve
Lastly, for anyone interested in messing with shaders, here's my modified version of port's latest soft shadow shader, with occlusionBlend (better interior lighting) and a 'lightFactor' added (to adjust how bright lights are if they're too bright for your tastes):
http://pastebin.com/C4NJkQMAnot adding this to the OP since it's just a cheap and minor edit and i'm no shader expert (also I edited the values and other crap that may or may not look good for everyone)