Enhanced Graphics Screenshots + Graphical Resources

Author Topic: Enhanced Graphics Screenshots + Graphical Resources  (Read 146056 times)

Can someone explain to me how REFLECTIONS are happening????

Wasn't it decided that Blockland will never have reflections EVER?

Can someone explain to me how REFLECTIONS are happening????

Wasn't it decided that Blockland will never have reflections EVER?

shader magic using normals or depth or something


List of shaders and settings? That looks beautiful.
Also going to fiddle around with that curved environment thing later.
« Last Edit: May 20, 2016, 07:32:30 PM by SuperSuit12 »



how do i get rid of those black lines

how do i get rid of those black lines

you can't, they're here to set boundaries

All screenshots except the first two old screenshots were taken with forced external antialiasing ("8xSQ [Combined 2x2 SS + 2x MS]" option in NVIDIA Profile Inspector, you probably will live with the 3 default NVIDIA control panel options) on some MERP server that was up today

DOF screenshot with more samples than default

some old reshade screenshot

Nothing...compare with the next few screenshots

Only MXAO






Used: MXAO, Soft and Ultra Shaders, and Slight World Curve

Lastly, for anyone interested in messing with shaders, here's my modified version of port's latest soft shadow shader, with occlusionBlend (better interior lighting) and a 'lightFactor' added (to adjust how bright lights are if they're too bright for your tastes): http://pastebin.com/C4NJkQMA
not adding this to the OP since it's just a cheap and minor edit and i'm no shader expert (also I edited the values and other crap that may or may not look good for everyone)

I'm having some problems with world curve.
It works on Minimum shaders, because I put it in the Minimum files, but the line it says "Paste this right before this line" doesn't exist in the render vert file.

Where do I put the bit of code?


EDIT: I put the code right
Code: [Select]
// Project the brick pos and normal.
HERE! HEY YOU! LOOK AT ME! THIS IS WHERE I PUT THE CODE!
vPos = world2Cam * vec4(worldPos, 1.0f);
gl_Position = gl_ProjectionMatrix * vPos;
and it worked, but everything had this weird black z-fighting after a short distance. How do I fix this?
EDIT EDIT: DO NOT SET IT TO 5. DO NOT. SET IT. TO FIVE. AUUUUUUGH WHAT.

EDIT EDIT EDIT: Also it's inaccurate for some reason. The ground is rendered over the bricks when I set it to curve up.
« Last Edit: May 23, 2016, 05:08:03 PM by SuperSuit12 »

There are now two hacky methods to use MXAO with ReShade v1.1 or v2 in the OP.

For whatever reason, I edited MXAO to have a SSAO-like brightening effect for some reason...I don't really know what I'm doing but I ended up with something that looked alright, so yes, another cheap edit.




For whatever reason, I edited MXAO to have a SSAO-like brightening effect for some reason...I don't really know what I'm doing but I ended up with something that looked alright, so
Oooh, could you send me your mxao fx file?


Trees are from height's duplication release.

edit:
Without MXAO:
« Last Edit: May 25, 2016, 09:17:06 AM by --LegoPepper-- »

Going off a tangent lol
But anyways, I fixed the crosshair issue on the 360 degree view addon.
Here.
« Last Edit: June 05, 2016, 03:10:23 PM by Cruxeis »

Going off a tangent lol
But anyways, I fixed the crosshair issue on the 360 degree view addon.
Here.
It was never an issue. Also it ruins video recordings.

bump cause new shader mod in addons needs to get added here

bump cause new shader mod in addons needs to get added here
https://forum.blockland.us/index.php?topic=299519.0
Because you didn't provide a link

https://forum.blockland.us/index.php?topic=299519.0
Because you didn't provide a link
Tbh I just got jealous because I couldn't use reshade, thanks Intel


HEY! Sarah I remember building that on your server back in 2014
https://forum.blockland.us/index.php?topic=269949.0
I loved your server and I were building a train station as well