Author Topic: [Weapon Pack] STraps v2 (Cooldown and Fixes)  (Read 16294 times)




OT :
good stuff brah, would use on my server if it didn't crash so much




You can place them from great heights sometimes

these are so good i cant stop looking at them

you might say im

trapped

these are so good i cant stop looking at them

you might say im

trapped

these are so good i cant stop looking at them

you might say im

trapped
hey now, that pun is
mine

ba dum tss

intercourse with landmines is ill-advised
No. Intercourse is recommended. The experience will blow you away.

No. Intercourse is recommended. The experience will blow you away.
you'll have a rather explosive climax


No. Intercourse is recommended. The experience will blow you away.
i have no clue who the hell you are but i like you already

i have no clue who the hell you are but i like you already
hes lego lad Mk 2

pseudo lego lad dropping some mad puns

i hope nobody gets set off by the inane amount of puns on this topic

Why did you not change the speeds for the one who gets trapped in the bear trap instead of changing them into another playertype?
I think if you would change the speed to 0 temporarily it would be way more compatible.
That way i can actually catch bears in the bear trap instead of an invisible thing (what happens when a playertype with a custom model walks in). :P

Why did you not change the speeds for the one who gets trapped in the bear trap instead of changing them into another playertype?
I think if you would change the speed to 0 temporarily it would be way more compatible.
That way i can actually catch bears in the bear trap instead of an invisible thing (what happens when a playertype with a custom model walks in). :P
do this. the playertype thingy is the one thing that annoys me the most. Bear trap? More like no move player forcer.
« Last Edit: June 16, 2016, 07:03:51 PM by Ryan Crowlife »

setmaxforwardspeed and the other related movement directions are valid commands for a player/aiplayer object now so you dont have to do datablock switching.