Update added trap cooldown
If you want traps to be single use type this in your console
$Pref::SwolTrap_CoolDownReset = 0;iniSwol_TrapSet();and it will stay persistent
(To turn it back on)
$Pref::SwolTrap_CoolDownReset = 1;iniSwol_TrapSet();Bear trap will attempt hacky workarounds if the victim is not the default player type
It should prevent bots from moving and jumping in all cases and players but if anything goes awry tell me
Also removed landmine camo because i dont like it
it can be enabled by doing like
Trap_LandMine.camo = 1;
or setting it in the landmine.cs file on line 80
I'll add more support for camo in next update or something