Author Topic: No Man's Sky Official Megathread  (Read 125631 times)

Have I ever called No Man's Sky a bad game? I've just pointed out the technical and conceptual flaws that effect the game. For the record, I don't think it's a bad game, there are certainly worse ways to spend your time, but what makes it a good game? What, other than making several different reskins of the same planet, makes it a unique, interesting, and satisfying game? Does it make space combat interesting or satisfying? Are the shooter mechanics good or at least decent? Are the sound and art design good? Is organizing your inventory and upgrading your stuff fun and efficient? To put it bluntly, is the gameplay good?

you've been heavily implying it, i mean you said "there are certainly worse ways to spend your time". the game never boasts to be anything more than an exploration game, which is what it does well. the combat is done well enough for it to be fun for casual gamers, but it never boasts to be a good space combat sim. it's arcade-y style. the sound and art design is brilliant, considering all music and sounds are procedurally generated based on what's around you or what's going on. upgrading stuff could use some work and inventory management could be made better, but it fits its purpose.

if you look at no man's sky's planets in terms of colour and biome, then of course they're gonna look boring and bland. i could go to every game and look at it simplify it enough to make it look bland. everything on blockland is just a combination of coloured bricks. everything on overwatch is just the same characters fighting in the same places.

if you look past that, the structure and form of each planet is unique, and a fair amount of people enjoy seeing what each planet has to offer. if that's not for you, then that's fair. it's not for everyone.

it's dumb to ask if the gameplay is good or if people would reccommend the game, or it's rating out of 10, because this game will be amazing for one person, and complete stuff for the next. if you want a good view on the game, play it yourself. you can always refund it on steam if you don't like it.

You don't even have to explore the planets if you don't like them. You can just trade and upgrade your stuff and make your way using the economy and blasting up pirates and freighters.

Now that all the bickering with a certain twat has stopped, I'm just going to put out my actual opinion.

No Man's Sky is very clearly a game, and in my view, it objectively is a good game. It has clear motive from the minute you start, and the player has a lot of options to take them towards completing that object. There's challenges that the player must overcome, and I feel as though the game has strong messages and meaning which it's using the gameplay to convey. From just the game design perspective, without studying or nitpicking, the high-range goals of the game are good.

From a technical perspective, the game suffers some major flaws, such as performance, quality issues and network issues, however these can be attributed towards launch teething problems. Hello Games did confirm that there's no multiplayer via their Twitter earlier, so I'm not sure why people are saying otherwise. Presumably, this issues will completely disappear with patching and the PC launch, although it does seem like more gameplay-oriented issues, such as "slow movement speed" or "small inventory space" (depending on who you ask) may not change and could irritate players.

Do I personally want to play it, however? No. Subjectively, this isn't my cup of tea. While I'm happy that there's no multiplayer (I'm a Singleplayer kind of guy), I'm somebody who needs stronger direction and story; this game requires a lot of self-motivation and finding your own path. I've kind of tapered out of playing Fallout 4 because I finished most of the side-quests, and I'm only playing GTA V still because I managed to get LSPDFR going, which I'm using for non-gameplay reasons. Also, I don't like things to be too subtle and buried in subtext; call me a handicap, but I do struggle picking up on background story, especially if it's abstract and alien such as in this game. Another aspect which I'm worried about is that I feel like the space-combat unfortunately pales in comparison to a game like Freespace 2 (which, to be fair, is entirely about space-combat and will of course do that super awesome), and that was the main thing that intrigued me.

A major problem for me is that with the huge number of planets, I know there's quite a chance for many bland, empty worlds which would simply ruin my play-experience (and this also extends to the random-generation of animals and aliens). While big numbers are nice, I really do believe that the developers should have used the tools to manually generate individual planets and get ~100 really cool, extremely detailed worlds with heaps of content rather than making 1 quadrillion (or however many) worlds where there's no guarantee that I'm going to see or do anything cool. While I guess that ruins the technicality of the game, ultimately the most important part (to me) is the gameplay, and I don't quite feel like walking around on a bunch of sand-dunes or rock-surfaces where there's no life, buildings or anything else to see. Everybody will have a different experience of the game, but I've seen a fair bit that simply looks quite dull.

The art and the music are stunning, and for that I have deep respect. It just simply isn't how I want to spend my time, however. I find that space and medieval are the two environments that are hardest to get me interested in, and this hasn't sold me.

Did you call me a twat? If you're going to insult me then use american dialect

-snip-

like i've been saying, the game isn't for everyone and it's fine if people don't like it, like yourself. the people mindlessly defending the game is probably worse than those trying to potentially save people some money.

Did you call me a twat? If you're going to insult me then use american dialect

shut the forget up and stop trying to cause stuff with people

Well one thing that is annoying me is that people are comparing it to minecraft.

It is nothing like Minecraft, not even close.

Well one thing that is annoying me is that people are comparing it to minecraft.

It is nothing like Minecraft, not even close.
That's just how the world works, if a game has mining, crafting, and survival, it's Minecraft, even moreso if there's building with square shaped objects involved



Do the aussies get it sooner?

That's just how the world works, if a game has mining, crafting, and survival, it's Minecraft, even moreso if there's building with square shaped objects involved

Blockland is building with Lego bricks and it came out before Minecraft so it's a Minecraft clone then to others.

People say Minecraft is like building with Legos. I don't loving see how because it's more like playing with toy wooden blocks.


America gets it sooner :(
also 3 hours, ay

single-biome planets, lame combat, and no practical way to play with friends makes it a no-go for me

i'll consider purchasing it if the price dips below $20 in the future

America gets it sooner :(
also 3 hours, ay

everyone gets the game at the same time

They should have a friends list and have an option to teleport to your friends so you can actually play together

And the ship of the teleported player should spawn in whatever location the damaged ship spawns at the start of the game and have it and change into the ship of the closest player (which is what Synergy does for vehicles)

Saw some stuff to do with a black hole and that was the last straw. Pre-ordered it like 2 hours before launch lol

They should have a friends list and have an option to teleport to your friends so you can actually play together

And the ship of the teleported player should spawn in whatever location the damaged ship spawns at the start of the game and have it and change into the ship of the closest player (which is what Synergy does for vehicles)

Would be cool if they incorporated some kind of co-op system into the planned base building feature lol. Like generates a intergalactic beacon that only your friends can tune into, so they can kinda make their way over toward your base