I've released v3:
- Every icon of siba's modter bricks have been compressed, saving 102KBs.
- Having enough votes to change the track to the next round should now actually work.
- Fixed no track being loaded on first startup hopefully.
- Default vehicles now have no ui names, hopefully this wont break everything.
- Superkart speedkarts can now be hidden with a command, however this requires a restart.
- Added config.txt support from DeathMatch, currently has only one setting: startingLap.
It defaults to 1 and is meant to be set to 0 for lapped tracks where the winRace zone is placed right after the start, like in Origin.
- Did a few changes to how laps work internally.
- Tracks with a single lap do not show the "completed lap 1/1" message.
- Laps indicator now does not show up in the hud if the player has 0 laps.
- Players now start with 0 laps, which changes to startingLap once the race begins.
- Added link to BLF release topic in a tip.
- Added siba's modter bricks to credits with a link.
- New chat message for when the race starts, it is delayed if startingLap is set to 0 and the player "completes" the 0th lap.
- Origin is now 2 laps and starts on lap 0.
- Descriptions have been added to Cavern Cross, Red Raceway, and Volcano.
- Megaguy has been added to Green Hill's credits.
- Rounds are removed from the bottom print if track rotation is off.
- The flip command now applies half as much force.
This is to help players be more precise in landing, this is especially useful in Origin with its launch pads.
- Origin's launch pads have less force.
- Nostalgic Highway and Archipelago have been ported from SuperKart to FASTKarts.
- Fixed siba modter's brick icons.
You should add back how the blockhead could lean up and down a bit while tilting the kart, without it, it's hard to tell it you're leaning the kart forward or back.
I'll look into adding this to v4, along with unique engine sounds. Hopefully it wont be difficult. :)
Also that 3rd person camera angle is way above the kart, it's kinda awkward.
That's intentional, to give players a much bigger/wider view and to help players see what is in front of them. The original speedkart's camera was set way too close to your back and made it hard to see sometimes.