Author Topic: [1878] Sid Jairo's Europa Forumalis: Course of Empire - A CHINA DIVIDED!  (Read 53479 times)

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SID JAIRO'S EUROPA FORUMALIS: COURSE OF EMPIRE

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1878
(1 IRL DAY = 1 IN-GAME YEAR)


THE WORLD AS WE KNOW IT


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last updated January 26, 2017, 01:23:34 PM
 


WHAT'S GOING ON?
The world is experiencing a time of turbulent change and international crCIA. Europe's influence extends far beyond its continental boundaries, touching the hearts of those the world over -- for better and for worse. In this time of great social upheaval, martial reorganization, and economic evolution, it is the duty of all leaders to seize the opportunity of staking their claim as the greatest, lest they crumble like Ozymandias of old, for such is the Course of Empire.

HOW IS THIS PLAYED?
Simply claim a nation and roleplay! It's as simple as one post. You'll have control over your country's government, what friends you make, what wars you fight, etc. Within limits, of course.

HOW DO ARMIES WORK?
Army size and effectiveness depend on several factors, namely population, conscription percentage, and doctrine:
 
  • Population is the people under your empire's banner and naturally fluctuates. From here you can find your nation's livelihood and success.
  • Conscription percentage can be raised or lowered at any time, but sustaining large amounts of soldiers is sure to lead to troubles both fiscal and diplomatic, as well as industrial and aesthetic. Therefore it is common to "mobilize" and "demobilize" when appropriate -- that is, raise the percentage when at war and lower it when at peace. If you want a general idea of what's normal, a 1% or 2% peacetime military is common, with large wars seeing up to 40% or 80% conscription. Due note unhappiness generated from large conscription rates, too.
  • Doctrine has two flavors: quality and quantity. Quality lowers the number of soldiers you can have, but makes them more effective in combat. Quantity is the inverse, increasing the number of soldiers you can have but making them less effective. There is no clear superior and this attribute cannot be actively changed.

IS THERE A TECH TREE?
Nope. They're really clunky and not fun to keep track of. If there's a technological development, either bring it up at an appropriate time or OP will announce it outright.

WHAT ABOUT THE STUFF BEFORE 1860?
Everything from before 1860 is just as history intended. All of its wars, its grievances, its imperfections -- they're all intact. Except alliances. They're a pain in the ass to triangulate so all of them pre-1860 are wiped. Relations between nations aren't, however.

ARE ALL NATIONS EQUAL?
Some nations are more equal than others. Those nations are called the Great Eight, the countries with the most powerful economics, militaries, etc. Here they are at the game's start:

1. British Empire
2. French Empire
3. Kingdom of Prussia
4. Russian Empire
5. Austrian Empire
6. United States of America
7. Kingdom of Italy
8. Ottoman Empire



PLAYER LIST
(hover over icons for country names)
 
Decepticon
grunterdb1951
Nonnel
Kringleberg
Doughboy
Juncoph
Badger
Swat 3
TristanLuigi
Agent Legit 22
Badpost
cromartini
Zoltan
Gojira
mattsos
Maxwell.
Deoxys
Reminism
Ragequit



STATE OF AFFAIRS ARCHIVE
 
---



RULES
 
1. No powergaming (my army moves so fast yours can't even react!!!), omniscience (I know the American Civil War is going to happen soon, so I'm going to drain Southern manpower!), metagaming (person B told me over Steam that person A is going to do X, so I'm going to preemptively counter it!), etc.
2. Don't be a richard and don't be supremely ahistorical. Things are going to get weird, but don't try inventing nukes or something stupid like that. Act within reason and act within the era.
3. Alliances, embargoes, trade relations, etc. may be formed between nations.
4. Selling of land (ex. Alaska Purchase) is allowed, but nothing ridiculous (don't break rule 1 by selling someone your entire country and then quitting).
5. If you're going to quit, say so. If you're going into stasis, I'll control your country until you return.
6. In war, players will preferably commit their own plans and then wait for their opponent to make their move, from which OP will make the appropriate simulations.
7. If you're going to talk with another country, please do it here. I'd rather not have you scheme in private and then get mad when it doesn't work out.
8. If you're unsure about something, just ask! OP will be glad to clear things up or help provide some context for where to take your nation.
9. You cannot RP for nations you do not control.
10. Amendments to the rules is possible. It's been awhile since I've run a RP so expect some additions.
11. Good luck and have fun!



EXTENSIONS OF OP
 
SIGNIFICANT EVENTS
ARMIES AND WARS
« Last Edit: January 31, 2017, 03:24:58 PM by Jairo »

russia invades turkestan

SIGNIFICANT EVENTS
"FOR WHOM THE BELL TOLLS"

DATE -
EVENT
Winter 1860 -
Russian Invasion of Central Asia
Winter 1860 -
1860 US Presidential Election
Spring 1860 -
Bhutanese Mobilization
Spring 1860 -
Argentinean Mobilization
Summer 1860 -
Franco-Austrian Alliance Formed
Summer 1860 -
Russian Nationalism on the Rise
Summer 1860 -
The Great Game Decelerates
Summer 1860 -
Austria Appeals to Southern Germany
Autumn 1860 -
Treaty of Saratov
Autumn 1860 -
Russian Mobilization
Autumn 1860 -
South Carolina Calls Secession Convention
Autumn 1860 -
Sectional CrCIA in the United States
Autumn 1860 -
Prussian Nationalism on the Rise
Autumn 1860 -
Prussia Appeals to Northern Germany
Autumn 1860 -
Russian Invasion of Afghanistan
Autumn 1860 -
Spanish Mobilization
Autumn 1860 -
Ottoman-Persian Alliance Formed
« Last Edit: January 14, 2017, 09:31:34 AM by Jairo »


Abraham Lincoln is chosen as the Republican nominee for the 1860 election. The Democratic Conventions, of which there were 3, end in disaster as two different candidates (Northerner Stephen Douglas and sitting Vice President John Breckinridge) are nominated.

Some Indians are massacred.

The United States extends an olive branch to Mexico and other American countries to promote future trade.

ARMIES OF THE WORLD


Austrian Empire
Population:33,500,000
Military Size:314,062
Conscription:3%
Doctrine:Quantity

Brazilian Empire
Population:7,500,000
Military Size:
23,437
Conscription:1%
Doctrine:Quantity

United States
Population:36,500,000
Military Size:171,093
Conscription:2.5%
Doctrine:Quality

Dutch Empire
Population:3,450,000
Military Size:9,703
Conscription:1.5%
Doctrine:Quality

Bhutan
Population:20,000
Military Size:1
Conscription:0%
Doctrine:---

Russian Empire
Population:88,150,000
Military Size:2,754,687
Conscription:10%
Doctrine:Quantity

Transvaal
Population:810,000
Military Size:12,656
Conscription:5%
Doctrine:Quantity

German Empire
Population:34,250,000
Military Size:321,093
Conscription:5%
Doctrine:Quality

British Empire
Population:264,000,000
Military Size:2,475,000
Conscription:5%
Doctrine:Quality

French Empire
Population:39,500,000
Military Size:111,093
Conscription:2%
Doctrine:Quality

Qing Dynasty of China
Population:396,000,000
Military Size:618,750
Conscription:0.5%
Doctrine:Quantity

Kingdom of Italy
Population:26,000,000
Military Size:97,500
Conscription:2%
Doctrine:Quality


Spanish Empire
Population:16,500,000
Military Size:61,875
Conscription:2%
Doctrine:Quality

Tokugawa Japan
Population:30,000,000
Military Size:93,750
Conscription:10%
Doctrine:Quality

United Mexican States
Population:8,200,000
Military Size:128,125
Conscription:5%
Doctrine:Quantity

Portuguese Empire
Population:3,600,000
Military Size:6,750
Conscription:1%
Doctrine:Quality

Argentine Republic
Population:1,400,000
Military Size:5,250
Conscription:2%
Doctrine:Quantity

Qajar Dynasty of Persia
Population:9,700,000
Military Size:30,312
Conscription:1%
Doctrine:Quantity


Ottoman Empire
Population:40,000,000
Military Size:375,000
Conscription:5%
Doctrine:Quality



BELLIGERENTS OF (ONGOING) WAR
When you declare war, make sure you say how many soldiers you're dedicating to it.


TAIPING REBELLION
ATTACKER -
DEFENDER
[500k] Taiping Heavenly Kingdom -
[400k] Qing Dynasty of China
MILITARY STRENGTH
500,000 - 400,000




HISTORY OF WARS

DURATION -
NAME
Winter 1850 to ongoing -
Taiping Rebellion
Autumn 1856 to ongoing -
Second Opium War
Winter 1857 to Summer 1862 -
Reform War
Winter 1860 to Autumn 1860 -
Steppe War
Autumn 1860 to ongoing -
Afghan War
Spring 1862 to ongoing -
American Civil War
« Last Edit: January 26, 2017, 01:11:20 PM by Jairo »

Brazilian Empire

Diplomacy:

Allies: Uruguay, Portugal

Enemies:

Trade: Portugal, France, Mexico, United States of America.

Embargo:




Brazil its down and lowers military spending to raise educational spending, settings its eyes on some good ol' modernization.
« Last Edit: January 19, 2017, 07:53:43 PM by grunterdb1951 »

bhutan raises its military to a single man.

Oh wait, I understand this now.



Argentina increases conscription to 2% and invests in new infrastructure around Buenos Aires.
« Last Edit: January 13, 2017, 06:20:04 PM by Deoxys And One Noob »

Is there any countries left to play as?

everything on the map that's dark grey

Is there any countries left to play as?

Any dark grey country on the map.



Transvaal puts forward an initiative to increase trade with Portuguese colonies holding seaports.

trade with everyone

oh yes ALSO


Spice Empire of the Netherlands
DIPLOMATIE
ALLIES: None
TRADE DEALS: United States of America, United Kingdom, Brazilian Empire, Transvaal, Japan, Russian Empire, German Empire
ENEMIES: None
EMBARGO: None
« Last Edit: January 30, 2017, 02:14:06 PM by Kringleberg »

trade with everyone

Especially with previously dutch Boers? looking for mining and agricultural equipment. Plenty of land to develop for cheap pricing, if you find a way to get inland.


Especially with previously dutch Boers? looking for mining and agricultural equipment. Plenty of land to develop for cheap pricing, if you find a way to get inland.

i'd trade but i have no way of getting to you

is the fact that austria and france are in an alliance?
OT: Push harder in China with the aid of Britian.