Author Topic: Coat Modeling and/or Scripting Help  (Read 15592 times)

Also if you cant do it just say and I can recolor it for you or show you how.

Also if you cant do it just say and I can recolor it for you or show you how.

Mind spilling the beans for me?



I can get this to work with RPGx if you want (it includes a storage system already). It can work similar to the backpacks, although, it might be more practical to give the coat 2-4 inventory slots.

I can get this to work with RPGx if you want (it includes a storage system already). It can work similar to the backpacks, although, it might be more practical to give the coat 2-4 inventory slots.

That sounds great!

I suggest 2 items at most.



Why are you bumping this? Its finished

Why are you bumping this? Its finished

Not exactly, There are still features that could be implicated on the coat. (of which I am incapable of independently performing.)

Is the item itself finished? Once it's done, just let me know and I'll set it up to support storage.

Is the item itself finished? Once it's done, just let me know and I'll set it up to support storage.
https://leopard.hosting/download.php?f=losas
its pretty much done, colors might need to be adjusted but thats an easy fix. it also needs an icon but idk how to do them properly

Okay, support for the trench coat was added to RPGx - I'm just waiting for the Blockland Glass moderators to review the update. Make sure to download 0.4.0Beta once approved, as it includes the scripts and GUI for the coat's storage system. To access the coat's inventory, just set / use a keybind to open the Personal Inventory GUI. This is what the inventory looks like - let me know if you need it to be changed in any way:


Also, make sure to add the following code to the coat's ItemData datablock:
Code: [Select]
isRPGx_MblStorage = true;
RPGx_MblStorType = "CoatInv";
RPGx_MblStorGroup = "Coat";
RPGx_MblStorParInv = "RPGxPar_CoatInv";
isRPGx_SmCont = true;
RPGx_itemName = "Trench Coat";
RPGx_dontStack = true;
RPGx_usesUniqueID = true;

Edit: 0.4.0Beta of RPGx has been approved.



https://leopard.hosting/download.php?f=losas
its pretty much done, colors might need to be adjusted but thats an easy fix. it also needs an icon but idk how to do them properly
I could add an icon, but I'm having issues with the download for some reason.
« Last Edit: April 19, 2017, 10:12:25 PM by [GSF]Ghost »

Okay, support for the trench coat was added to RPGx - I'm just waiting for the Blockland Glass moderators to review the update. Make sure to download 0.4.0Beta once approved, as it includes the scripts and GUI for the coat's storage system. To access the coat's inventory, just set / use a keybind to open the Personal Inventory GUI. This is what the inventory looks like - let me know if you need it to be changed in any way:


Also, make sure to add the following code to the coat's ItemData datablock:
Code: [Select]
isRPGx_MblStorage = true;
RPGx_MblStorType = "CoatInv";
RPGx_MblStorGroup = "Coat";
RPGx_MblStorParInv = "RPGxPar_CoatInv";
isRPGx_SmCont = true;
RPGx_itemName = "Trench Coat";
RPGx_dontStack = true;
RPGx_usesUniqueID = true;

Edit: 0.4.0Beta of RPGx has been approved.


I could add an icon, but I'm having issues with the download for some reason.

It looks marvelous!