NOTE: This thread contains updated versions of all weapons. If you downloaded any of the previous weapons, updated versions can be found here.
Half-Life 1 GunsSet of generic ballistic guns from Half-Life 1 with unique attributes. Bullets fired from these guns have a chance to ricochet.
Pistol - 18 round magazine - Right click to rapid-fire
| MP5 - 50 round magazine - Right click to launch a grenade
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Revolver - 6 round magazine - Very fast round
| Shotgun - 8 round magazine - Reloads one round at a time, hold click to abort reload - Right click to double fire
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Crossbow - 5 round magazine - Right click to fire a small explosive arrow - Left click to fire an extremely fast bolt
| Crowbar - Hold left click to swing rapidly - Right click for heavy swing
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DownloadWeapon_HL1GunsVersion 1.0.1, last updated June 30, 2017, 11:37:43 AM
V1.0.0: https://leopard.hosting/download.php?f=reanr
Tau Cannon and Gluon GunOld thread:
https://forum.blockland.us/index.php?topic=310477.0Changes in this version:- Optimized Gluon Gun
- Gave the Tau Cannon a new, more HL1 looking model
- Tau cannon causes knockback
- Tau cannon charging greatly simplified, just hold right-click to charge
- Removed an obsolete and insecure function
DownloadWeapon_GluonTau
Laser Trip-mineOld thread:
https://forum.blockland.us/index.php?topic=310442.0 Changes in this version:Fixed problem with picking up defused mines while in a minigame
Added the following commands:
/tripmineUpdateSpeed %speed - Default 33, sets the speed at which the ghost updates
/tripmineBeamWidth %width - Default 0.5, sets the width of the laser
/tripmineToggleStrictNormals - Default false, toggles whether or not tripmines can be placed on non-flat surfaces
/tripmineDeleteTime %time - Default -1, sets the time after which a tripmine will auto delete (-1 = forever)
/tripmineToggleTouchDet - Default true, toggles whether or not mines explode when touched
/tripmineToggleMiniDespawn - Default true, toggles whether or not mines are removed when mini resets
/tripmineToggleInfUses - Default false, toggles whether or not tripmines are removed upon being placed
/tripmineToggleFriendlyDet - Default false, toggles whether or not teammates can trigger your tripmine
/tripmineColor %r %g %b - Default 0.25 0.5 0.25, sets tripmine color
/tripmineLaserColor %r %g %b %a - Default 0 1 1 0.5, sets laser color
DownloadWeapon_HL1Tripmine
Hornet GunOld Thread:
https://forum.blockland.us/index.php?topic=310517.0Changes in this version:Improved model
Removed huge brick fakekill radius
Added command:
/ToggleHornetGunHud - Default true, turns hornet counter on/off
DownloadWeapon_HornetGun
Laser Guided Rocket LauncherOld thread:
https://forum.blockland.us/index.php?topic=310517.0Changes in this version:Added knockback
Added blowback particle effect
Fixed issue that would sometimes leave a stranded laser-dot
DownloadWeapon_LaserGuidedRocket
Satchel ChargeOld Thread:
https://forum.blockland.us/index.php?topic=310600.0 Changes in this version:Added command:
/SatchelChargeMaxAmt %amount - Default 10, sets the amount of charges a player can have out at a given time (assuming infinite uses is enabled)
DownloadWeapon_SatchelCharge
SnarkOld thread:
https://forum.blockland.us/index.php?topic=310572.0 No changes.
DownloadWeapon_Snark