on the contrary, it will be far harder. modding is incredibly easy in BL, and less so in unity. the main problem is 1) having a modding system that works and is safe and isnt liable to allow servers to install exploits on users and 2) the way unity handles code and objects
Oh, my mistake. Good point on security. I never thought of malicious exploits.
How would complex mods be uploaded, if at all?
EDIT: I just remembered that one time when that one person re-uploaded mods and inserted code that automatically made him SA when he joined. How would we monitor for those sorts of things?
I'm not sure how difficult modding will be as of yet, it's too early in development to tell. But, if it is a problem, I'm sure there are work-arounds available. Modding is going to be a major focus of the game, so I would like to have a system (similar to RTB) for managing and sharing player content.
I think it would be pretty neat if there where multiple player models based off different toys.
The game itself looks pretty good so far.
Yeah, a toy-theme is the direction I'm leaning towards right now - it could lead to a unique art style.
Minor Update: Currently working on getting the brick-group functionality working with modifying builds. As mentioned before, you can recolor bricks based on groups you set up while modeling them. So you'll be able to repaint planted bricks either based on those groups, or based on the entire brick itself. I also would like to find a way to support permanent brick coloring.
Edit: Once I get the brick-group system fully working, I'll post a new video showing off recent progress.