While I really like the classic Blockland revival with some of the veteran players, Badspot is right. Trying to get people to play the old version of the game instead of the current version of BLockland is going to split the community in half and effectively destroy both playerbases as a result due to lack of activity. Nobody wins in that situation.
Meanwhile, in the current version of the game, there's a lot of potential with Static Shapes and modter that we have not fully harnessed or worked with enough. I mean, we've already had several great maps from the past brought back through static shapes. And to be honest, lots of gamemodes and build themes dont even use terrain or interiors. In my case it's spaceships. It's all do-it-yourself in that scenario.
However, I will admit I loved terrain, and I do think it has some powerful advantages over modter (namely the ease it brings for making gamemodes to go with the terrain, such as dogfights and races, and its power to inspire and provide an easy canvas for people to build amazing structures on that flow with and spring out from the terrain), but I recognize it looks very dated, has bad code, and is unappealing to new players, so I understand and respect why Badspot does not want it in the game.
My only beef with modter is how awful it is on server performance when it's cleared. I built
an awesome modter planet that is even better than the classic Reactor Worker's solar system planets map from pre-v21, yet it's a total nightmare for me to clear and sometimes crashes my server due to issues with clearing large amounts of modter at once. I wish this issue was fixed or a workaround was found somehow, but sadly I haven't seen any good solution to the problem yet. Because of this, I can't use my modter planet except for specific static gamemodes (where the bricks are loaded and nothing needs to be cleared until the server shuts down).