tbh it is handicapped for full grown 20 year olds to make fun of a 13 year old just wanting to make addons of his favorite anime. got get something better to do than making fun of a kid that is making progress in addons when you laugh at him without knowing a damn thing
im 13 so what's the dam difference
pfftkid needs to find a different place to make stuff. all he's gonna get here is garbage thrown at him and anything constructive is laced with either passive-aggressive mocking or remarkably provocative egos. id be lying if i say it isn't funny but at the end of the day you're loving with an 8 year old kid on a forum filled with ~17 year olds
he acts 8, does real life age really matter on internet social media
Im not trying to make this game stuff-easy. Its supposed to be hard.
he actually has autism
What the flying forget is wrong with you guys? He is just trying to make addons, and you are targeting him for absolutely no reason whatsoever. Even if they are stuffty, who cares?
You think im supposed to be the best on my first try when you know for a loving fact that im an autistic 12 year old who does this computer related stuff for fun, with out a whole plathera of knowledge of coding
no we mean he actually has legit autismhe said so himself, we're not making fun of himseriously why do people keep forgetting that
If your animations screw up in the future, check that everything in your model has a different object name (including bones). E.G your right arm model and right arm bone should not both be called RArm.If your model has weird smooth shading, split the edges around smooth regions for a clean edge (like the ones on my model's head)Animations should all be .dsq files and should have a prefix in front of their names (am_activate instead of activate). This was the error that caused my Touhou playertypes not to work in multiplayer.If your model is lit weirdly, first check that your faces' normals are pointed outward, then apply Scale and Rotation to obData.Blockland's aesthetic has almost no circles. If there is a circle anywhere on your model, see if you can't replace it with an octagon. The highest number of segments on your UVspheres should be 8.Make sure your stuff is symmetrical. Use the snapping functions to make sure that your meshes are centralized and evenly spaced.As a last aesthetic tip, make sure everything has a minimum "detail size" (no part of your model should be too small or it'll throw the look off balance).Don't stop making playertypes. Like I said before, I used to be like you, and it took quite a while for me to get where I am, but it's very much worth it.
yeah those people suckbut the problem is that half of us are doing our level best to help him and he's ignoring us and lashing out at us for talking about his work
Well if he wants to be left alone and not criticized (helpfully or not), sometimes it's just the best thing to do if it annoys him to that point
if someone makes something stuffty and rejects criticism they deserve to be laughed at