"My feeling was that FutureVision, being a small company, would need something “high concept” to compete with the industry giants of the time, and I argued that Harvester was exactly that idea. It was really the only idea that I pitched. I remember that it came to me in a flash. That’s how I get a lot of my ideas, in creative rushes where I can barely write fast enough to get it all down. ... The concept of Harvester, the idea that at the end of the game I wanted the player to mull over whether he had internalized the over-the-top violence and surreal imagery of the game in the same manner that Steve had, and the primary ending…all this was in the initial concept that I jotted down in one of those small reporter spiral notepads in about 30 minutes. That’s what I pitched to FutureVision, and they bought it"-Gilbert P. Austin
Yeah dude, pure loving genius. Lmfao