Author Topic: Rallypack Weapons [WIP]  (Read 65812 times)


Top gun is bad the bottom gun is good
Show me the pathfinding on your bot. It'll be much more rewarding than playing dumb

Top gun is bad the bottom gun is good
The Gun Is Good.
The snake Is Evil.

« Last Edit: October 18, 2020, 08:04:53 PM by Biqus »

I really just want the pathfinding but that AI is extremely valuable. You're sitting on badly needed tech that could finally introduce some intelligent AI to Blockland, the malicious garbage can be removed. If there's some kost related shenanigans going on preventing you from showing us I'm sure we could work something out.

« Last Edit: October 18, 2020, 08:04:57 PM by Biqus »

Awesome

In other news I switched the turrets over to the system that was discussed earlier, pretty challenging, maybe some interpolation is in order here. Also blades hitting players + bricks working
https://streamable.com/jo8f0l

Awesome

In other news I switched the turrets over to the system that was discussed earlier, pretty challenging, maybe some interpolation is in order here. Also blades hitting players + bricks working
https://streamable.com/jo8f0l
now weapon sway exists

Countermeasures
https://streamable.com/5njzw7

This isn't really how it works in real life but I don't wanna make 20 different types of missile so

the production value of this mod keeps going up despite all expectations. insane.

i keep thinking "damn it's gotta stop getting better sometime" and it just doesn't. crook, you deserve uber cool award of this second



there should actually be a big zip folder of my mad max gamemode somewhere in mod discussion that has the full helicopter code in it, although it might be a little out of date it has a lot of helpful math and things in it
Btw is this the 2018 dump? I found the thread but unfortunately the links are 404'd