2020/05/03 - Blockland r2005-r2012

Author Topic: 2020/05/03 - Blockland r2005-r2012  (Read 58626 times)

inb4 "get a better computer" but my Mac version of steam blockland can't save any bricks. I've tried the fresh install and I also tried replacing it w my regular launcher install to the steam folder which fixed missing decals/settings but not the saving bricks issue.

I searched the forums but nothing has addressed the save file issue specifically. Anyone know of a fix right now?
its generally known that there are severe bugs with the mac version on steam, i remember trying to play and the the game was writing files to the wrong directory so no pref changes or anything actually saved

its generally known that there are severe bugs with the mac version on steam, i remember trying to play and the the game was writing files to the wrong directory so no pref changes or anything actually saved

yeah its really frustrating. everything else is working but I can't loving save bricks I have to have someone else save them and forward me the file.

Thats why it should instead be PM'd to your actual forum account since it's already tied to your blid
I agree, but that also screws over people who lost their original info on there forums account, for those who have an alt because of that it would forget them up but in that case it's on them that time. My email I lost was tied to my original service provider but we moved like 9 years ago, we don't have that email anymore. Honestly, I don't mind blockland moving to steam as long as nothing really changes other then the platform we launch blockland from, being steam. But if dll's and dedicated servers work just fine then I don't really care how blockland is launched.

Badspot, i found an old guide about adding in a 'setImageState' input for the ShapeBaseImage, how possible would it be to slap that into Blockland while you're figuring out this key situation?

maybe a chance for this to finally see the light of day once more, would be sweet because I'd love to use SteamCMD for Blockland on my server.

id have a separate install with barely any add-ons would load faster so i could test add-ons that would require me to restart the server dozens of times.
understandable then

Badspot, i found an old guide about adding in a 'setImageState' input for the ShapeBaseImage, how possible would it be to slap that into Blockland while you're figuring out this key situation?

?????????????? WTF
YES I APPROVE
bro i NEED THIS
badspot please add thank   yes ??

Badspot, i found an old guide about adding in a 'setImageState' input for the ShapeBaseImage, how possible would it be to slap that into Blockland while you're figuring out this key situation?
this so much

Badspot, i found an old guide about adding in a 'setImageState' input for the ShapeBaseImage, how possible would it be to slap that into Blockland while you're figuring out this key situation?
yes

Blockland still crashes when I try to start it up on steam

Badspot

  • Administrator
Updated OP.



Blockland still crashes when I try to start it up on steam

Are you running any kind of dll injector?

hey uhhhhhhhhhhhhhhhh
could my key get reassigned to my main steam acc or is it stuck on my brother's acc forever

Updated OP.



Are you running any kind of dll injector?

Probably but I thought I fixed that when I deleted all my main files and verified the integrity of game.

Guess I'll go back and delete more.

Welp I deleted selective ghosting.dll and every other dll then verified files and still nothing.

Code: [Select]
//-------------------------- 5/6/2020 -- 07:09:07 -----
Processor Init:
   Intel Pentium III, ~3.20 Ghz
     (timed at roughly 3.19 Ghz)
   FPU detected
   MMX detected
   SSE detected
 
Math Init:
   Installing Standard C extensions
   Installing Assembly extensions
   Installing FPU extensions
   Installing MMX extensions
   Installing SSE extensions
 
Input Init:
   DirectInput enabled.

Syntax error in input.
Blockland v21 build 2009
Module Directory: C:/Program Files (x86)/Steam/steamapps/common/Blockland
Profile Path: C:/Program Files (x86)/Steam/steamapps/common/Blockland
Total Ram: 16321 MB
OS:  (build 9200), 64-bit

--------- Parsing Arguments ---------
argc = 4
argv[2] = -noconsole
argv[3] = -steam
Parsing command line arguments: -noconsole -steam
Error opening zip (Add-Ons/Script_Blood.zip), need to handle this better...
--------- Loading Common ---------
Error opening zip (Add-Ons/Script_Blood.zip), need to handle this better...
Loading compiled script base/main.cs.
Loading compiled script base/client/defaults.cs.
Loading compiled script base/server/defaults.cs.
Executing config/client/prefs.cs.
Executing config/server/prefs.cs.
Executing config/server/ADD_ON_LIST.cs.
Executing config/server/musicList.cs.
--------- Loading MODS ---------
Executing config/main.cs.

Pre-Loading Add-On: System_BlocklandGlass
Executing Add-Ons/System_BlocklandGlass/preload.cs.
Executing Add-Ons/System_BlocklandGlass/common/GlassLog.cs.
Beginning session log in config/log/blockland/client-05_06_20-07_09_08.log...
Duplicate Log Started


Executing Add-Ons/System_BlocklandGlass/common/GlassResourceManager.cs.
Activating package: GlassResourceManager
[Glass Log] Local version of Support_Updater found, proceeding as normal
[Glass Log] 
Loading local resource Support_Preferences...
Executing Add-Ons/System_BlocklandGlass/resources/Support_Preferences/preload.cs.
Executing config/server/ADD_ON_LIST.cs.
Activating package: GlassPreload

Pre-Loading Add-On: Support_Updater
Executing Add-Ons/Support_Updater/preload.cs.


--------- Initializing Base ---------
Loading compiled script base/client/init.cs.
Loading compiled script base/server/init.cs.
Loading compiled script base/client/canvas.cs.
Loading compiled script base/client/audio.cs.

--------- Initializing Base: Server ---------------------
Initializing steamAPI...
  SteamAPI initialization successful, allocating steam objects
Steam initialized...
Steam unlock successful, will use Steam authentication
Loading compiled script base/server/mainServer.cs.
Loading compiled script base/server/scripts/game.cs.

--------- Initializing Base: Client ---------------------
Loading compiled script base/client/message.cs.
Loading compiled script base/client/mission.cs.
Loading compiled script base/client/missionDownload.cs.
Loading compiled script base/client/actionMap.cs.
Video Init:
   Accelerated OpenGL display device detected.
Activating the OpenGL display device...



So since that didn't work I deleted everything off blockland and reinstalled completely from scratch and it still doesn't work.

Code: [Select]
//-------------------------- 5/6/2020 -- 07:13:29 -----
Processor Init:
   Intel Pentium III, ~3.15 Ghz
     (timed at roughly 3.17 Ghz)
   FPU detected
   MMX detected
   SSE detected
 
Math Init:
   Installing Standard C extensions
   Installing Assembly extensions
   Installing FPU extensions
   Installing MMX extensions
   Installing SSE extensions
 
Input Init:
   DirectInput enabled.

Syntax error in input.
Blockland v21 build 2009
Module Directory: C:/Program Files (x86)/Steam/steamapps/common/Blockland
Profile Path: C:/Program Files (x86)/Steam/steamapps/common/Blockland
Total Ram: 16321 MB
OS:  (build 9200), 64-bit

--------- Parsing Arguments ---------
argc = 4
argv[2] = -noconsole
argv[3] = -steam
Parsing command line arguments: -noconsole -steam
setModPaths: invalid mod path directory name: 'config'
--------- Loading Common ---------
setModPaths: invalid mod path directory name: 'config'
Loading compiled script base/main.cs.
Loading compiled script base/client/defaults.cs.
Loading compiled script base/server/defaults.cs.
Loading compiled script base/server/defaultAddOnList.cs.
Loading compiled script base/server/defaultMusicList.cs.
--------- Loading MODS ---------


--------- Initializing Base ---------
Loading compiled script base/client/init.cs.
Loading compiled script base/server/init.cs.
Loading compiled script base/client/canvas.cs.
Loading compiled script base/client/audio.cs.

--------- Initializing Base: Server ---------------------
Initializing steamAPI...
  SteamAPI initialization successful, allocating steam objects
Steam initialized...
Steam unlock successful, will use Steam authentication
Loading compiled script base/server/mainServer.cs.
Loading compiled script base/server/scripts/game.cs.

--------- Initializing Base: Client ---------------------
Loading compiled script base/client/message.cs.
Loading compiled script base/client/mission.cs.
Loading compiled script base/client/missionDownload.cs.
Loading compiled script base/client/actionMap.cs.
Video Init:
   Accelerated OpenGL display device detected.
Activating the OpenGL display device...
« Last Edit: May 06, 2020, 05:47:20 AM by King Tøny »

Badspot

  • Administrator
What cpu do you have?  I'm assuming it's not actually a pentium 3