Dwarf Fortress

Author Topic: Dwarf Fortress  (Read 64387 times)


Well, at about 40 dwarves, the Queen arrived to my fort today, and she's been throwing a fit left and right ever since.

Someone gets a 3x3 bedroom, she gets pissed at his "pretentious" arrangements.
Someone gets an office, she gets pissed.
Someone becomes a broker, she gets pissed.

I thought she was supposed to be disguised as a "peasant" and working alongside the other dwarves UNTIL I get enough chests and coffers and artifacts to sparkle up her rooms with. So far she killed all my war dogs in her stupid fits and it's not looking like she's going to stop until I crush her under a bridge.

Also she DOES have better quarters then everyone else so far, way better even. I think she's just a moron.

Edit: Haha she's gone insane, hopefully she'll drown herself. Snooty nobles
« Last Edit: July 26, 2008, 04:34:04 PM by Muffinmix »

I started a new fortress.  So far I'm in about the middle of the first winter, with a population of 15.  I have a set-up that will allow once I find my underground river then I will be able to channel water from the brook into the sunken entrance of my fort's moat that then will flow into the underground stream and off the map.  When I'm being attacked I'll be able to pull a lever that will flood the entrance of the fort and keep completely safe.

Edit: Found the stream and was tunneling a path for the water to flow out into the stream and I found gold on the way...now the progress on the moat/sinking fortress is paused while my dwarves haul out the entire vain of gold I found.
« Last Edit: July 28, 2008, 06:04:28 PM by laremere »

I started a new fortress.  So far I'm in about the middle of the first winter, with a population of 15.  I have a set-up that will allow once I find my underground river then I will be able to channel water from the brook into the sunken entrance of my fort's moat that then will flow into the underground stream and off the map.  When I'm being attacked I'll be able to pull a lever that will flood the entrance of the fort and keep completely safe.

Edit: Found the stream and was tunneling a path for the water to flow out into the stream and I found gold on the way...now the progress on the moat/sinking fortress is paused while my dwarves haul out the entire vain of gold I found.

I should really try making a flood trap. I think it would work better then my current chaotic assemble of stone traps put all over the place.

It's easier to make too, since all you need to do is channel a brook or something towards your entrance. After that all you need to worry about is how you'll drain the trap after you've sprung it.

The main problem with water/magma traps is that enemies only move when they have a path, so you have to have your base OPEN to lure them in.

So then you have to make it enormous so that they can get in it and still not be close enough to your dwarves to interrupt everything.

The main problem with water/magma traps is that enemies only move when they have a path, so you have to have your base OPEN to lure them in.

So then you have to make it enormous so that they can get in it and still not be close enough to your dwarves to interrupt everything.

That's true, although I usually keep up to 2 outer entrances and block off the rest of the area with trenches and walls if my masons have enough time to set it up.

A trap like this would be more feasible in outer entrances, since the rest of your fort wouldn't be in the way and dwarves would keep sticking around the fortress area in relative safety while the insane goblin force rushes towards the nearest outer entrance. Once they're in the entryway, you release the trap and they all die while your dwarves run around in circles safely elsewhere.

My current fort has a system like that, and also the Barracks sits in the main fortress entrance to detect any kobolds coming in. At the mouths of the outer entrances I set up Cage traps, which alarms any Ambush as soon as a sneaking goblin sets it off.
« Last Edit: July 28, 2008, 09:44:10 PM by Muffinmix »

Well the idea with my fortress layout is that once I get sufficient inside with everything that I can close up the entrance during sieges and I'll just hang out inside while they are helpless to get inside.

Also, draining is no problem as long as you have a chasm to drop it into.

My new idea is that you abandon your first year or two worth of digging, making a new fort underneath it.  Having that large of an entryway would probably hold a great number of enemies.

Note : blocks you from getting outside easily.

I just try to set up so that my fortress can easily grow in size.

The way I have mine set up doesn't block it at all, I'll post it when I get it all working.  Also, if I block off part off a section of my underground river causing flow in it to stop, would it kill off all the creatures that live in it giving me free reign on their meat? (and possibly things they have)

I just try to set up so that my fortress can easily grow in size.

The way I have mine set up doesn't block it at all, I'll post it when I get it all working.  Also, if I block off part off a section of my underground river causing flow in it to stop, would it kill off all the creatures that live in it giving me free reign on their meat? (and possibly things they have)

As far as I know, some of them can live on land indefinitely, and there's a good chance you'll get attacked while pumping out water.

You have a chasm right? Simplest way is to redirect the river to the chasm and let all those dumb denizens drop to their deaths. Usually when you see dead Cave River stuff on your Unit chart at the start of the embark it means that the cave river leads to a chasm, and that everything basically followed the river down and died. You could reproduce that in this case with a little extra mining.


You could divert the river into some traps(no idea what would work in water, but its an idea at least)

You could divert the river into some traps(no idea what would work in water, but its an idea at least)

That would be interesting, no idea if that would work but if it does then you could capture those things, and maybe tame the crocodiles.

Well, the river actually flows into a casm, my idea was to somehow block the flow causing whoever can't be on land to die, and I'm sure my hunter I got with migrants could take care of the rest with help of my miners making stair cases.

Edit: I see a spot were I could mine and cause the flow direction to change, allowing me to build a block in the main channel, then I could use a mechanism attached to a door in the alternate channel to stop flow completely.

Edit: Yay, my clerk was hauling rose quartz and was struck by a few mood :D

Edit again: Ok, I got hit with another group of migrants bringing my fort total up to 37, I'm having the hardest time actually getting my fort inside, currently all my stockpiles and workshops are outside.  I guess my miners get to be just that for a good long time, and the bunch of dwarfs that I don't need at the moment (weavers, metalsmiths, bonecrafters and the like) get to be stone haulers making room for inside storage.
« Last Edit: July 29, 2008, 01:40:24 PM by laremere »

Sounds like your fort is going well so far

I got my own little surprise a few minutes ago. It seems my Weaponsmith was possessed and sneaked off to the magma forge with one of my adamantine wafers while I wasn't looking. Well he made a loving Adamantine Mace artifact, basically the most terrifying weapon I've had so far.

As you might know, Adamantine is 5 times stronger then Iron, basically giving it a 500% damage/defense multiplier, while Iron is at 100% and Steel at 133%

Then quality makes a difference, regular gets you a 1x bonus (basically, no bonus). A Masterwork gets you 2x bonus (double damage). An Artifact weapon gives you a Whopping 5x bonus.

Basically, the mace does 25 times more damage in a single blow then an iron mace. Oh boy I can't even imagine that kind of carnage, guess I'll have to train a macedwarf.

I think I'm just going to try and spend all my adamantine in Artifacts instead of forging anything with it, since it costs 3 wafers instead of just 1 to make anything that would usually need only 1 bar of anything else. Artifacts don't seem to really care about that as long as adamantine is the base material used so it's a bit more cost effective and produces ridiculously powerful equipment
« Last Edit: July 29, 2008, 02:01:05 PM by Muffinmix »

Hopefully you won't end up with a dozen admantine tea cups engraved with dwarves embracing tentacle demons, although I suppose a matching set might be nice.