Author Topic: The epic Project A!  (Read 18714 times)


Ok thats great, but can you put them on top of eachother.

Now yet, working on fixing the collisions. :D

A little place called reality.

Good for you. Welcome back to Blockland.us.

You're not going to be able to do this. First off, judging by that last picture, those so called 'bricks' are nothing more but a custom prop, and they stack simply because of the bottom holes.

How else would they stack? I'm fairly sure Legos don't magically allign themselves.

260 faces on each block? Are you loving insane?
No, just modeled the thing using only 2 objects. And it may be 260 vertices, I'll have to check the HLMV again.

Where have you been?
A little place called reality.
Good for you. Welcome back to Blockland.us.
Hahahah, greatest quote ever.

Anyways this looks terrible.

Quote
Now with loads of bricks spawned, near 200 or so (Enough to lag a Source mod like Sourceforts) I get around 10 fps. 260 faces on each block btw.

Great, now do this:




260 faces on each block? Are you loving insane?
No, just modeled the thing using only 2 objects. And it may be 260 vertices, I'll have to check the HLMV again.

Let us see 4 vertices on the top of each stud and 8 studs then the four corners of the rectangle plus four at the bottom of each stud then the same thing on the bottom so

4x8=32+4=36+(4x8)=68x2=136

If the bricks look like what I think they do they should only have 136 vertices (but I know they have 260 vertices cause I know the 2x4 was made out of 8 1x1 bricks put up against each other because Alure was lazy)

So it isn't a lie to explain the lag those bricks actually have 260 vertices (if each square is two triangles it would have over 75 faces but I don't know exactly how I should go about counting them)

260 faces on even 5000 items on screen isn't much these days.
modern soft and hardware laughs


10fps you lose


(yes physics, if they are happening would change this greatly, but seriously, building game?)

behind 5 random passwords and the .rar has an archive pass. :D


lul@bullstuff
Wanna try? I can give you the link...
Give it to me, I'll take a crack at it.

Actually....
This has very good potential....
Just needs a better team.

Quote
Now with loads of bricks spawned, near 200 or so (Enough to lag a Source mod like Sourceforts) I get around 10 fps. 260 faces on each block btw.
[snip image]

Project A: 200 bricks -> 10fps
Blockland v0002: 1200 bricks -> 12fps (720%)
Blockland v8: 1200 bricks -> 274fps (16640%)

Good work!

You should look into another game engine.

I suggested to them that Source might not a suitable game engine for their game but they defended it for ages. I've lost my account password, so I can't quote it...

copper copper tooone
why don't you just get forgeted and save badspot some trouble?

Why don't you just make a mod for Gmod instead of bragging about this piece of crap?

Quote
Now with loads of bricks spawned, near 200 or so (Enough to lag a Source mod like Sourceforts) I get around 10 fps. 260 faces on each block btw.
[snip image]

Project A: 200 bricks -> 10fps
Blockland v0002: 1200 bricks -> 12fps (720%)
Blockland v8: 1200 bricks -> 274fps (16640%)

Good work!

Average Source Game: Just a map -> 0fps
Project A: around 200 bricks -> 10fps
Blockland v0002: 1200 bricks -> around 2 fps
Blockland v8: 1200 bricks -> around 10 fps

I really don't understand why you used my computer playing Project A then compared them to your computer playing Retail and v0002. That's unfair. I barely even have a graphics card.

Where have you been?
A little place called reality.
Good for you. Welcome back to Blockland.us.
Hahahah, greatest quote ever.

Anyways this looks terrible.

:D Also, it's getting better. Already working on Pack1.

Quote
Now with loads of bricks spawned, near 200 or so (Enough to lag a Source mod like Sourceforts) I get around 10 fps. 260 faces on each block btw.
[Project A Image]
Great, now do this:

{Retail Image]


I'll do that when I have better collisions meshes sometime next week.

260 faces on even 5000 items on screen isn't much these days.
modern soft and hardware laughs

Yes, but I don't see 5000 physics props in Blockland.
And seriously, 1300000 polys would lag on any modern hardware. Well, maybe not supercomputers.

10fps you lose

Yes, my computer does lose. Very bad. My average fps in HL2 is 3, my average fps in HL1:S is .5

(yes physics, if they are happening would change this greatly, but seriously, building game?)
Garrysmod
Sourceforts
Neoforts
JBMod
To list a few.

You should look into another game engine.

Why? We've spent almost a year now getting used to Source. Now we have a testable version of our game in Source. I don't think we'll be moving anytime soon.

And if Source is such a bad engine for building, why do all of you play Gmod? Some of you even map for it!

Why don't you just make a mod for Gmod instead of bragging about this piece of crap?

Because I don't like Gmod? Almost everything you can do in Gmod can be done via console.

I really don't understand why you used my computer playing Project A then compared them to your computer playing Retail and v0002. That's unfair. I barely even have a graphics card.
Badspot's computer, not mine:
Quote from: Badspot, 2/24/2007
Athlon 1.8 ghz
ATI Radeon 9800pro 128mb
2GB DDR333 RAM
What's your computer like, then?

Average Source Game: Just a map -> 0fps
Project A: around 200 bricks -> 10fps
Blockland v0002: 1200 bricks -> around 2 fps
Blockland v8: 1200 bricks -> around 10 fps
That still makes v8 about six times better than Project A with your 'fairer' test? Assuming the physics lag from that many bricks is linear rather than exponential, which is likely. (calculating between every object and the others for collision)

Athlon 1.8 ghz
ATI Radeon 9800pro 128mb
2GB DDR333 RAM

I wish I had that.
AMD Sempron 2.0 ghz
"S3 Unichrome 3D" Lol unichrome.
512 meg DDR SDRAM