Author Topic: Variable/Conditional Events (V.4)  (Read 71405 times)

ASAP'd.
32 seconds after you posted. :D


Oi, get my save script out of the bottom of yours.
That's the old one, and I never wanted you to put that in there anywho D:

Oh yeaaaaah. I guess we'll be seeing more RPGs.



Destiny, ifPlayerSpeed doesn't work.
You lose your velocity upon hitting the brick so... :\

 You forgot ifbrickalive D:

I think he aimed to have it used on a person walking ON a brick.

I think he aimed to have it used on a person walking ON a brick.

The original request for it came from a trampoline idea.
(...Which requires hitting a brick on the Z axis.)

The original request for it came from a trampoline idea.
(...Which requires hitting a brick on the Z axis.)
No it works.
The X and Y axis work fine, the Z axis half works :/ I made a working bloomba with Antallion that you jump on and kill it.

Still no checkvariables?
Waaaa =/


What? ifVariable?
I think he means you cant tell what your Variable amount is. Example: If you click on a brick and it tells you your variable amount. but i think there is already a display variable.

I think he means you cant tell what your Variable amount is. Example: If you click on a brick and it tells you your variable amount. but i think there is already a display variable.

Yeah, there is. It's even for each type of variable, too.