The reason was left on his other add-on that uses the same system:
package SpaceTick{ function SpaceTick(%ticknum) { //Controller Ticks for(%i=1;(%str = getField($SpaceMods::SpaceTick::Controllers,%i)) !$= "";%i++) { if(isObject(%str)) %str.tick(); } $SpaceMods::SpaceTick = schedule(10,0,spacetick); } function disconnect() { cancel($SpaceMods::SpaceTick); $SpaceMods::SpaceTick = 0; for(%i=1;(%str = getField($SpaceTick::SpaceTick::Controllers,%i)) !$= "";%i++) { if(isObject(%str)) %str.delete(); } Parent::disconnect(); } function SimSet::tick(%this) //Can't call "XCtrlSO::Tick()" for some reason { call(%this.callFn,%this); }};activatepackage(SpaceTick);$SpaceMods::SpaceTick = schedule(10,0,SpaceTick);
script tip of a missle liking modle and FIRE
UnUnBelivable[/center]
So now the question that is on everyone's minds:When will we have the pleasure of using V11?
The reason was left on his other add-on that uses the same system:Quote from: EphialtesFailed for use of constant schedules.
Failed for use of constant schedules.
Er, gravity jeep? That hasn't been failed...
Along with Portal Gun, as said before.