Author Topic: The new and improved 3D model topic!  (Read 3810228 times)

UV templates?
The reference images you use directly for your cars. I think.

For blueprints, try smcars.net
You have to register there to access, the blueprints, though.

Thanks for the tip, barn
EDIT: cant find any UV templates, can you point me in the right direction?
« Last Edit: June 20, 2011, 04:24:05 PM by soba »

Now I get it what you want. Actually, I don't use UV templates, I just UV map the mesh bits with one colour.

My vehicle for Krypt so far:






Still kinking out some bugs, but that's it.

It my first vehicle model in like 7 months.


Star wars?
Not based on anything, just came up with it in my head.

Though I'm sure some of what I was coming up with was intertwined with some stuff from star wars.

More ramps. Orange ones are either default or already exist. Inverted versions not included because they are identical.

Actual render: http://img694.imageshack.us/img694/1666/rampsunleashed.png

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That's a pretty hefty deal of bricks you've got going there! I'd like to see how these will be used if there's ever a release.

Those adapters on the far left are a nice idea, though might I suggest you smooth out their transitions so as to more accurately relate to the similar LEGO bricks: http://www.bricklink.com/PL/43721.gif?0 ?

Good job and good luck.

That's a pretty hefty deal of bricks you've got going there! I'd like to see how these will be used if there's ever a release.

Those adapters on the far left are a nice idea, though might I suggest you smooth out their transitions so as to more accurately relate to the similar LEGO bricks: http://www.bricklink.com/PL/43721.gif?0 ?

Good job and good luck.
I fixed them right after I noticed them in the render but was too lazy to post a new image.


Made it for torque 3D, but it spawns ingame invisible and gives me an error
(Object mesh "name of model here" has no matching detail ("detail" 2 has been added automaticly)

-snip-
Made it for torque 3D, but it spawns ingame invisible and gives me an error
(Object mesh "name of model here" has no matching detail ("detail" 2 has been added automaticly)
"Pick up the can."

"Pick up the can."
Oh goodness, I remember playing SMOD for HL2, and the can was replaced with a gas-can.
I picked up, dropped it, it exploded, killing the combine next to it.

Cyan your ship is smexy :D

Leetzero, thanks for posting that nice blueprint of the marussia. I saw it a while ago and finally decided to make it.

Still very wip.
Also, these models i've been working on are for the game I'm making. If you want to follow development and see new models literally minutes before I post them here, then go to my site, and click on the development page. https://sites.google.com/site/gearworksgames/

I made this as a build in blockland then used Zack0Wack0's BLS2OBJ mod and go this car. Im going to get it in-game soon. Also yea sorry about the bad lighting..,


EDIT: Could someone export this model so it works in-game then I can script it? Because in milkshape the model turns on black and Refresh textures wont help.
« Last Edit: June 20, 2011, 08:00:19 PM by BlockStar »