Author Topic: The new and improved 3D model topic!  (Read 4681998 times)

wait what's going on heOHH

OHHHH THOSE RAMPS DON'T HAVE LITTLE LIPS ON THE END
o u got me, no smoochie ramps for me :((
b-b-but i already made those . . . http://forum.returntoblockland.com/dlm/viewFile.php?id=4971

I wonder if Alex's dude picture is of a vehicle though, seeing it is diagonal on the grid.
Edit:
Yes it is, found what it is for. :)
More progress:
It looks good!
« Last Edit: August 28, 2013, 07:14:19 AM by lordician »


I plan on finishing my Mac 10 model today. The main problem with my Glock was that I didn't rotate it correctly so it was at a slight tilt, making the hand not fit in the model as easily. I got it to work now though.


I can do animations. Throw the ms3d back over. :)
https://www.dropbox.com/s/2vyo49o5bhkq638/Pandan%20357.zip

I kept the joint for the chamber in case you wanted to have a reload animation

I had an ejectPoint where the chamber would rotate to, so that when the ejectShell command was called in the weapon's states, the bullet casings would 'fall' out of the chamber, but i decided to be rid of that in case you had a better idea for a reload animation

Thanks!
Trying to figure out what to put on the sides, doors seem to look okay.
Kinda breaks the blocky feeling of it.
The thing i actually kind of question though, seeing that the vehicle itself is not made of bricks...
But yeah i think that would work, without door it seems so unsafe. :)



wip i guess
also:

don't think I've shown this one before

https://www.dropbox.com/s/2vyo49o5bhkq638/Pandan%20357.zip

I kept the joint for the chamber in case you wanted to have a reload animation

I had an ejectPoint where the chamber would rotate to, so that when the ejectShell command was called in the weapon's states, the bullet casings would 'fall' out of the chamber, but i decided to be rid of that in case you had a better idea for a reload animation

For the sake of time, I'm going to have the chamber rotate after each shot, and not have a ejectshell at all.
Been stupidly busy lately, i wish I could go all out on it.

I'm working on the animations and stuff as we speak, and I can't promise a due date. But, it's not like it's complicated. I just need to find time.

NinjaEdit: I'm also going to adjust the model's shading a bit. I think the barrel and chamber should be flat shaded. I'll try it out.

For the sake of time, I'm going to have the chamber rotate after each shot, and not have a ejectshell at all.
Been stupidly busy lately, i wish I could go all out on it.

I'm working on the animations and stuff as we speak, and I can't promise a due date. But, it's not like it's complicated. I just need to find time.

NinjaEdit: I'm also going to adjust the model's shading a bit. I think the barrel and chamber should be flat shaded. I'll try it out.
Sweet. Thanks for the effort!

Sweet. Thanks for the effort!

I finished it.. With the time I had.
If you want to have someone else add more animations, I'll include the .ms3d with it.

As of now, the animation works like this.
Mouse fires > hammer hits > delay > clip rotates > done

It looks great in-game. And I tested it with a simple gun edit script.




The test add-on i used is here;
PM me for the zip, i need to fix the hammer.

Inside of the .zip is the .ms3d if you need it, and of course.. The .dts.
Credit to Masterlegodude for fixing the face errors.
« Last Edit: August 30, 2013, 02:55:43 PM by Pandan »


pandy the hammer looks weird :c

pandy the hammer looks weird :c
That's because it's mounted sideways. The round part should at the "bottom" so to speak and the lengthy bit should be pointing up.

Does anyone have any experience with importing Gmod models? Why are Gman's pupils squished? I looked at some Gmod screenshots and there should be an eyeball but it's missing from the gman_high_reference.smd even though the teeth are there.


pandy the hammer looks weird :c
You're right, fixing.

EDIT: Done.    http://www.youtube.com/watch?v=AVLnvvOmGdU&feature=youtu.be

MrLoganator, check your PMs.

« Last Edit: August 30, 2013, 04:24:12 PM by Pandan »