Author Topic: The new and improved 3D model topic!  (Read 3913216 times)




Remade the barrel to be more accurate to the source

can somebody tell me why this model is crashing blockland whenever i spawn it
If this is a physics vehicle it's because you don't have a collision mesh.

If this is a player vehicle then you haven't even made any animations.

Trying out a new way of presenting my work. If you are still rocking a potato PC you might experience poor performance.
M60 Machine Gun
The textures are designed with a PBR workflow in mind, and Unity doesn't support that yet, so I have botched together my own PBR shader. It isn't perfect, but at least it works.

it's cool but
is it supposed to look like this


uhhh, no.... The other 5 people who have looked at it, it worked fine. What browser are you using?


Thats really odd, all I can suggest is clearing your browser cache and trying again, failing that, i'll just have to see if anyone else has the issue.

yeah i added a collision mesh with proper parenting and now it crashes bl before i even spawn it

How is this? Might make it an addon, although I have a more original project in the works.


the turret is really far back. you should probably move it up some

I like the turret location-- it's different from what we have

the only thing I really think should be changed is the number of edges on the round parts

I like the turret location-- it's different from what we have

the only thing I really think should be changed is the number of edges on the round parts
What side count would you recommend? And for the barrel and wheels I assume?

the turret is really far back. you should probably move it up some

Rear-mounted turrets are an actual thing, you know