Author Topic: The new and improved 3D model topic!  (Read 3846356 times)



I'd have that bronco thing I was working on done if blender wasn't so god damn confusing...

the texture looks darker than the rest of the tire but other than that good
Well ye it's either gonna be lighter or darker, else it's just one flat color instead of a texture. I'll try lighter though and see if it's any better.
Nvm I know what you mean, that's just the lighting.
« Last Edit: June 29, 2017, 11:53:07 AM by TheArmyGuy »


animating is fuuuun
no its not

[img ]https://cdn.discordapp.com/attachments/215742738644205568/330009116825223170/GIF.gif[/img]
animating is fuuuun
no its not
Sumotori Dreams 2


animating is fuuuun
no its not
i love animating sooo much in Maya
its like the only reason im sad im not following the 3D art course at my college

never done it in blender though, the animator nurbs look rlly weird (at least i think thats what the arrows are?)

it looks like a .dts model imported using ports importer (which uses empties for posing instead of the actual bones)

it was
im porting the guy from legions into blockland

it was
im porting the guy from legions into blockland
Badspot's gonna punch your cat

Valmet/Sako RK62 - The service rifle of the Finnish Defence Forces

RK62(View in 3D)

Argh I can't get the UVs and colors to work as intended. The model is suppose to be grey and studded like lego bricks, except for the viewport window at the front. Any ideas?

(ignore the hat)
« Last Edit: June 30, 2017, 01:19:01 AM by Cowboy Dude »

(ignore the hat)
nothing that a little product placement wont fix
« Last Edit: June 30, 2017, 03:57:21 AM by PhantOS »

Argh I can't get the UVs and colors to work as intended. The model is suppose to be grey and studded like lego bricks, except for the viewport window at the front. Any ideas?

(ignore the hat)
Send .blend and add-on zip

EDIT: Mac Douglas DC3 wip I'm making for Sylvanor:
« Last Edit: June 30, 2017, 08:14:07 AM by TheArmyGuy »