Author Topic: The new and improved 3D model topic!  (Read 4686549 times)

First model in Blender and it's a TF2 hat.



And it's this guys to boot.




Good moaning Crabtree.

What should i attach on on the back of my baby?


What should i attach on on the back of my baby?


Big powersupply

I need ideas.
Ideas for TF2 hats because I am dumb and all original ideas were probably already done.

Any class doesn't matter.

I need ideas.
Ideas for TF2 hats because I am dumb and all original ideas were probably already done.

Any class doesn't matter.

Ninja mask with headband for the spy.

Hey, what are some tips on making models for blockland?
Like, how do I make cylinders and spheres low poly?
I'm using blender.



In the Blender verson i have, then i try to place a Cylinder, i get this Tab thingie that asks me about how many polys i want one end to have, and if i wanna close the hole with a extra poly or if i wanna close it at all.

We need to know what type of blender you have.

Hey, what are some tips on making models for blockland?
Like, how do I make cylinders and spheres low poly?
I'm using blender.
Press F6 when the object is selected in object mode.

Press F6 when the object is selected in object mode.
EDIT:Ok, what do I edit to make the object have less polys?
« Last Edit: July 16, 2011, 12:35:17 PM by Legodude77 »

Nothing happens.
That's because Blender works in mysterious ways. You need to press F6 after you've created the object but before entering edit mode. Once you enter edit mode, you can't the change the amount of vertices on a cylinder or similar anymore.


You press F6. If you can't figure it out from there, there's something wrong with you.


Wait, are you in edit mode? Because when I do it in object mode i just get this translation window.

I am assuming you are using the latest Blender 2.5.