Author Topic: The new and improved 3D model topic!  (Read 4696798 times)


Working on a high poly Model 1860 Colt Revolver

I did note it's bevel heavy

It looks really organic, there aren't any sharp edges.
The trigger also looks like a sausage.

It looks really organic, there aren't any sharp edges.
The trigger also looks like a sausage.
I'm just trying to get a base mesh and really detail it up

Everyone's doing hi-poly stuff.
Guess I should get started.
>goes to blender-cookie
>realizes he doesn't have sound
>FFFFFFFFFFFUUUUUUUUUUUUUUU

Those 3 helmet models are now levels for the pack.

zackin, holy stuff nice.
The best I've done an any AK model was my old AKs-74u, and it's half detailed to what you've got going on...but it looks as if you forgot the ejection port.
Yeah I'm still working on it, It also doesn't have a trigger or a trigger guard yet either.


Those 3 helmet models are now levels for the pack.

zackin, holy stuff nice.
The best I've done an any AK model was my old AKs-74u, and it's half detailed to what you've got going on...but it looks as if you forgot the ejection port.
They all look poopy.



Worked on my AK74 some more. Added the trigger + trigger guard and mag release lever, Tweaked the body, added the little square thing at the rear end of the body and cleaned up the faces a bit. (I also touched up the render a wee bit, As you might have noticed)


WIP

The first gun I made that actually looks like a real gun c:

Front flip-up sights on the back of the gun next to a scope?

That looks real great

Remove the scope, everyone puts scopes on for some reason, also where the stock meets body(?) it looks like it was slapped on with glue. Other than that, nice!


for a weapon pack that im not releasing c:


so many POLYGONS for such SIMPLE PEOPLE...